What really bites with Flamethrower, is that it's basically the first Skill that FF's first "Machinist" Edgar would use back in FF6. And yet it clashes with the kit pretty hard atop of being super underwhelming.Having Played MCH at 70 more and done some dungeons alot...and having spent a lot of time on the level 70 dummies...here's my thoughts on what I'd like to personally see changed:
1.) I'd like to see something done with flamethrower. It seems like it was a decision made because it sounded cool but didn't 100% mesh with the job, but they needed to have -something- else other than barrel stabilizer, and somehow this was just the best thought put forward, but not really the -right- thought(solution)
been watching and reading a lot on MCH since SB, loved the job style etc, many problems though!
end-skills not satisfying enough, comparisons are discouraging...
BRD has utility, dps, many skills to choose from, MCH feels 1-2-3 centric.
also, it has turrets!
maybe make turrets useful? SMNs were reworked to make them more pet-centric like a SMN should be! So maybe MCH should be reworked to be more turret-centric? right now, turrets are so -place-and-forget-its-there.... even more then before in HW!
HALP! lol



It'd be nice if turrets did something else other than auto attack, have ONE "command" attack, and blow up on cue.been watching and reading a lot on MCH since SB, loved the job style etc, many problems though!
end-skills not satisfying enough, comparisons are discouraging...
BRD has utility, dps, many skills to choose from, MCH feels 1-2-3 centric.
also, it has turrets!
maybe make turrets useful? SMNs were reworked to make them more pet-centric like a SMN should be! So maybe MCH should be reworked to be more turret-centric? right now, turrets are so -place-and-forget-its-there.... even more then before in HW!
HALP! lol
As folks have said, they're basically place and forget DoTs right now.
Back in ARR, one of the things I liked doing with SCH was actually moving the pet into different positions to maximize its AoE potential. If the turrets can hover in place, I've no idea why they can't also move.
Hell, maybe what MCH needs is just to be a full-blown pet class...


Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
auto x-bow, drill, chain-saw were the only 3 tools i ever used on edgar.Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
I was thinking it fits the idea of a 'machinist' like Edgar, not that he necessarily used one. It's a somewhat random gadget that you use in combat. It's a MACHINE.Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
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