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  1. #1
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by JoeBacon View Post
    As stated many times through the thread, within a party scenario, an individual's performance becomes dependent on the party's performance, and pushing the individual performance as more important can be detrimental to the party as a whole. As is, I can think of only two ways to implement a bonus.

    Give everyone a bonus if the content's cleared under a set time. Possibly able to make this one have speed ranks, with the faster clears giving better bonuses, but in general, it'll reward everyone for doing well.

    Have player commendations grant a bonus, and getting 50%+ marks said player as the MVP, giving them bonus items, like HQ mats, or currencies. Since performance is situational, the players involved can reward a given party member for their exceptional performance, giving players an incentive to do well enough to stand out, but not in a way that could harm the party's performance. Fixed parties could exploit it, unfortunately, but that's true of almost every system.
    No. This would result in being more toxic because the party knows if they failed to do something, then people will start blaming each other.

    The system I proposed works under anonymity. Players who perform well will know if they do, and may choose to announce it or not.
    (1)

  2. #2
    Player
    JoeBacon's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Kit Wolf
    World
    Lamia
    Main Class
    Bard Lv 36
    Quote Originally Posted by Lynart View Post
    No. This would result in being more toxic because the party knows if they failed to do something, then people will start blaming each other.
    People blame each other as is, if a mechanic gets failed, or a party wipes. No different here than in any other MMO -good players accept that it happens and no one can be perfect all the time, while others start pulling knives to each other's throats and throwing temper tantrums. I've seen the "Tales from the Duty Finder" thread.

    As for the people saying I shouldn't promote speed runs, you bring up valid points that I hadn't considered. It was just an idea as to how a performance incentive could be reasonably measured and applied, regardless of situational variances, without creating an incentive to act selfishly in party for personal gain, I.E. the RDM example said earlier, where it would be more personally beneficial for them to avoid helping the healer, even if it is less beneficial for the party.
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