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  1. #41
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    PVP is competitive, and so is designed around rewarding the best performer. PvE is cooperative, the required for doing 'well' is clearing the content and obtainign whatever the rewards are.

    This strikes me in the same way as yesterday's topic where someone wanted some kind of rating system for dodging ability and specifically mentioned a game in which players compete with each other - Overwatch - as their inspiration.

    It seems too many want to bring competition to cooperative content. This is not a good thing IMHO. Perhaps you all missed your Sesame Street reruns and so never learned about 'cooperation'.
    I'm sorry I might be the only dps who does this but I am always in competition with other dps I want to be doing the most dps I possibly can, if someone is out dps'n me I review my rotation and try to do better next time....not saying everyone should be like that but I like to be the best at stuff which I'm sure some others do too
    (1)

  2. #42
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miles_Maelstrom View Post
    Absolutely not. The metric for performance should not be dps. That encourages selfish bad play, and punishes new and less geared players. You don't want this. I would just make it off something like doing mechanics. Didn't take a lot of ground told aoes, here is your participation medal.
    Make it potency per second then. That's completely unaffected by gear.
    (1)

  3. #43
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by JoeBacon View Post
    As stated many times through the thread, within a party scenario, an individual's performance becomes dependent on the party's performance, and pushing the individual performance as more important can be detrimental to the party as a whole. As is, I can think of only two ways to implement a bonus.

    Give everyone a bonus if the content's cleared under a set time. Possibly able to make this one have speed ranks, with the faster clears giving better bonuses, but in general, it'll reward everyone for doing well.

    Have player commendations grant a bonus, and getting 50%+ marks said player as the MVP, giving them bonus items, like HQ mats, or currencies. Since performance is situational, the players involved can reward a given party member for their exceptional performance, giving players an incentive to do well enough to stand out, but not in a way that could harm the party's performance. Fixed parties could exploit it, unfortunately, but that's true of almost every system.
    No. This would result in being more toxic because the party knows if they failed to do something, then people will start blaming each other.

    The system I proposed works under anonymity. Players who perform well will know if they do, and may choose to announce it or not.
    (1)

  4. #44
    Player
    JoeBacon's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Kit Wolf
    World
    Lamia
    Main Class
    Bard Lv 36
    Quote Originally Posted by Lynart View Post
    No. This would result in being more toxic because the party knows if they failed to do something, then people will start blaming each other.
    People blame each other as is, if a mechanic gets failed, or a party wipes. No different here than in any other MMO -good players accept that it happens and no one can be perfect all the time, while others start pulling knives to each other's throats and throwing temper tantrums. I've seen the "Tales from the Duty Finder" thread.

    As for the people saying I shouldn't promote speed runs, you bring up valid points that I hadn't considered. It was just an idea as to how a performance incentive could be reasonably measured and applied, regardless of situational variances, without creating an incentive to act selfishly in party for personal gain, I.E. the RDM example said earlier, where it would be more personally beneficial for them to avoid helping the healer, even if it is less beneficial for the party.
    (0)

  5. #45
    Player
    Wintwyda's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Winter Willow
    World
    Mateus
    Main Class
    Red Mage Lv 70
    Maybe a mount or a cosmetic reward (fancy-looking weapon) for clearing a specific really high DPS benchmark once? That gives some incentive for people to learn about their class and push their own DPS capabilities without making people feel like every single run needs to be a speed run where they're maximizing their own DPS at the cost of helping the party.
    (1)

  6. #46
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    I can already see dps staying in purpose in aoes because of the fear that stopping their rotation to avoid them would make the precious reward be gone. Healers annoyed by that being told "stfu and get good already, more for you to heal means you get your reward".

    Also, is the goal in a same category gonna be different for every job ? Why should an overpowered samourai have it easier to meet the requirement than an underpowered job ? If the goal is the same, it will make op jobs even more popular, and underpowered ones even more extinct.

    Speed running ? As if it wasn't sad enough that sprouts don't see half of the praetorium because the main group is 500 meters ahead of them, not caring about waiting for them to catch up. And that you see "hi" and "gg" at best in most donjons. And that some people are leaving after one wipe only, thinking they are so wasting their pgm time with the noobs here. I am not sure that we need even more incentive to rush, rush, rush.

    Players commendations are plenty enough, and can even be applied to something that as nothing to do with numbers. Last one i did give was for taking the time of explaining what bosses do before each of them when i said that i was new to the duty.
    (4)

  7. #47
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Players commendations don't do jack. I get them all the time just because I'm tank lol

    And for the DPS standing in fire arguments: deduct points for standing in fire. Done.
    (3)

  8. #48
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lynart View Post
    Do you enjoy under-performing or did you completely miss the point? The system is NOT AT ALL COMPETITIVE.
    And you can take your elitist attitude elsewhere because the rest of us find it disgusting.
    (4)

  9. #49
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aomine1992 View Post
    I'm sorry I might be the only dps who does this but I am always in competition with other dps I want to be doing the most dps I possibly can, if someone is out dps'n me I review my rotation and try to do better next time....not saying everyone should be like that but I like to be the best at stuff which I'm sure some others do too
    I want to be the best dps I can be too but I don't give a flying qiquirn's hindquarters about someone elses dps unless it's so low it's literally killing our ability to clear. There is absolutely no need for additional epeen rewards.
    (3)

  10. #50
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylvina View Post
    And you can take your elitist attitude elsewhere because the rest of us find it disgusting.
    And can you take your missing the point attitude elsewhere because people who read the thread find it silly.
    (2)

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