
Originally Posted by
JoeBacon
As stated many times through the thread, within a party scenario, an individual's performance becomes dependent on the party's performance, and pushing the individual performance as more important can be detrimental to the party as a whole. As is, I can think of only two ways to implement a bonus.
Give everyone a bonus if the content's cleared under a set time. Possibly able to make this one have speed ranks, with the faster clears giving better bonuses, but in general, it'll reward everyone for doing well.
Have player commendations grant a bonus, and getting 50%+ marks said player as the MVP, giving them bonus items, like HQ mats, or currencies. Since performance is situational, the players involved can reward a given party member for their exceptional performance, giving players an incentive to do well enough to stand out, but not in a way that could harm the party's performance. Fixed parties could exploit it, unfortunately, but that's true of almost every system.