It hit me today that the reason why party mechanics in MMORPGs' suck is because regardless of how you preform, you are rewarded the exact same as every other player.
Lets all admit that not all players are equal. Some players thrive on doing the best possible job. Others simply play for fun. It doesn't matter if you spent an hour or two researching what gear is the Best in Slot, reading on your rotation, or simply carrying the party by outperforming everyone else. As long as the party clears the raid or dungeon, everyone gets the same reward.
This makes no sense to me.
In PvP games, when a player outperforms everyone else they are instantly rewarded via some kind of high score. Whether it is a high "score per minute" or a KD ratio, a good player knows they are doing something right. In MMORPGs there is literally nothing that distinguishes between a player that is "doing the bare minimum" to one that has gone above and beyond.
I understand that MMORPG players, including myself depending on the mood, don't really care for e-peen waving (lol who am I kidding, we all know many do). So rather than having some toxic promoting device like a DPS parser, why doesn't the game simply reward players for going above and beyond via additional loot?
For DPS, the bar can be simple: beat x DPS throughout the dungeon, you get additional loot.
For tanks, total the amount of damage before mitigation, if it beats x amount, you get additional loot.
For healers........somebody help me here because I have no idea.
The above are just simple examples and there are very obvious loop holes. I am not a gamer designer. I'm referring to the concept of rewarding good performance
Thoughts?
EDIT: The system proposed at a high level is by no way, in anyway shape or form, competitive. Competitive systems involve having a finite # of rewards at any number of players. In FPS games this is simple: a player with a high KD means they have added deaths to other players. Performing well means somebody else is going to be doing poorly.
In a race, there is only 1 "first place". To be in first place means you pushed someone to 2nd.
In the proposed system, nobody losses anything if someone performs well and literally everyone can perform well.