Hey everyone,
lately i've seen a couple of Tanks with the 270 Slaying Accessoires. Is this with 4.0 a thing again to wear 4/5 DD Accessoires rather than that for Tanks?
Hey everyone,
lately i've seen a couple of Tanks with the 270 Slaying Accessoires. Is this with 4.0 a thing again to wear 4/5 DD Accessoires rather than that for Tanks?
Well not really, its because they are not locked out like they were in HW. Player base always favors more deeps, though I reckon when the raids new acc comes out it will be locked out again
With the damage formula scaling on STR again, if you want to do top DPS, i270 slaying accessories are the best.
The problem compared to 3.0 is that you don't have access to a capped ilvl full STR build, meaning you'll trade a lot of Hit Points for only a fraction of damage. We'll see if it's viable for Omega.
Unfortunately it is a thing again.
The reason for this is the same like back then but now with an even darker future.
Enmity scaling is tied to damage, but tank accessories don't provide damage/ enmity gain with growing ilvl.
This means tank enmity will just grow slowly with Ilvl and with accessories it will stagnate while DPS damage/enmity will grow constantly and will force tanks more or less to stay in tank stance 100% with no gains in gameplay...
Yes to tank stance, because just like heals they did not like the fact that you stayed in cleric stance the whole dungeon. It is the same with tanks they prefer them to stay in tank stance, unless OT'ing the fight. Will have to see when the raid comes out. I reckon the bosses are going to hit allot harder,since in the dungeons you can already see this effect.Unfortunately it is a thing again.
The reason for this is the same like back then but now with an even darker future.
Enmity scaling is tied to damage, but tank accessories don't provide damage/ enmity gain with growing ilvl.
This means tank enmity will just grow slowly with Ilvl and with accessories it will stagnate while DPS damage/enmity will grow constantly and will force tanks more or less to stay in tank stance 100% with no gains in gameplay...
Yes, because Square Enix removed the effect of Vitality on attack power for tanks, which means in order to maximize DPS (and self-healing) tanks will again choose STR accessories over VIT at whatever ilevel they can get them once they have enough HP for the content and their healer.
There's a lot of people guessing that this is because of spaghetti code like how in order to make magic blockable they ended up making blocking work from all directions (I believe magic is not directional by default since Ravana also had the bug where spells were unaffected by his perfect defense). Because food has VIT and weakness no longer lowers VIT the guess is they had to prevent VIT from increasing attack power to keep tanks from being immune to weakness and getting too much benefit from food.
Of course, they could have just put STR on the tank accessories, but they didn't. Please look forward to your next tank having 12k less HP.
Last edited by eagledorf; 06-26-2017 at 07:46 PM.
Frankly, they could have made an easy fix, which would have also enforced tanking in tank stance, since that's that their wish. Remove VIT accessories completely, and make the increased eHP of tank stance much higher.
Two birds with one stone.
Being forced to tank in tank stance is lame though. It's much more fun when you get to use both stances while tanking.
Well, he did say 'both!' When properly executed, stance dancing can be an effective way to add in a little spike DPS here and there without hampering the experience of the rest of your party. It's just that maybe not everybody behaves all that well.
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