PHASE 1 100-80%: Ifrit should be really easy. He doesn't use weaponskills, and just auto attacks. Use this time to break both horns. Spinstroke II, Victimize II and Bloodletter can break right horns. Twisting Vice and I think its Brutal Swing II can break the left. All melee (archers included) spam TP moves in this phase from the front to break his horns. Do not use high damaging weaponskills until horns are broken.
Phase 2: 80-50%~: Ifrit will now use weaponskills. He can use a conal fire breath attack and swipe and two others (crimson cyclone and eruption). He will use a weaponskill every 15 seconds. In this phase, melees should be in position. Lancers, Marauders and Puglist should be behind Ifrit as much as they can, mages and archers should be on left/right side. All people besides tank should be ready to move!
Crimson Cyclone - Ifrit Teleports, dashes across the screen for high damage. When he teleports, all should run in to where tank is. Tank should move up a little bit, and move back into position when he has landed.
Eruption - Move when cracks appear! Do NOT run into anyone else, especially the tank!
Phase 3: 50~% to 30~%: Ifrit is now glowing. He can use Radiant Plume now. Eruption now causes three cracks to appear (so NEVER run into another group). With Crimson Cyclone, he teleports three times now. Have all run to tank and enter passive mode, to recover some HP at this time. Tank stand still until he has warped for third time.
Radiant Plume - Summon spheres on ground that blow up for massive damage. If all people are standing where they should be, this move should never be a problem.
Hellfire Phase: 30~%: Ifrit summons Nails and reverts back to Phase 2 behavior. You have 60 seconds from now to kill nails and prepare for Hellfire. Use whatever defense augmenting skills you have (Rampart, Sentinel, Tempered Will, Emulate, .etc) at the end. A good idea might be to use Second Wind when nails spawn to have an idea when he will Hellfire.
Last Phase - Reverts back to Phase 3 Behavior, except Crimson Cyclone is buffed slightly (you treat it the same though). Just be as alert as you have been before and you'll win.





