I am going to cite my "tank" rotation from A12S since I know the fight inside and outside; that is, I am only going to mention how I would tank the boss without any DPS focus.
Tomahawk -> Heavy Swing -> Equilibrium -> Maim - Storm's Eye
Holmgang (Punishing Heat)
That is literally all I do. I spam 1-2-3 and Holmgang every buster Alexander did because I simply didn't need to do anything else as a tank. Vengeance and Raw were worthless outside the Might add. That's why people focused on their DPS optimization. Unless bosses hit considerably harder, all these changes accomplish is punishing tanks who decided to optimize and explore a more interesting side of their job. While I would love seeing more actual tanking required, what's happening now feels incredibly arbitrary. It isn't the game forcing tanks into tank stance due to high and unpredictable damage, it's the devs saying "don't go getting too much better than everyone else now. It's not fair." Warriors are upset more so because what they liked about the job has been streamlined. The rotation above just isn't fun. Think of it this way, Cleric Stance was removed from healers because it felt clunky. Why would anyone like it on Warrior?
For many tanks only holding aggro is boring. They like tanking in FFXIV because it promotes a multi-layered role. Your damage both helps clear content faster and maintains aggro. When you've reached a point where you can more easily swap stances, it's rewarding since you may not have been able to do it previously. If the devs move towards the more traditional "tanks just hold aggro" without severely upping the outgoing damage from bosses, you'll simply see a decline in tanks.
Only during the STR tanking era, which ironically has made a return. Furthermore, it wasn't unique to Warrior. Both it and Dark Knight could average around 1,700-2,000 DPS whereas actual DPS pushed 2,200-2,500 in A12S. Look at the parse numbers. Even Paladin could pull really solid numbers.
All roles care about damage because the entire focus of this game revolves around it. No matter the changes they've made, damage will remain expected from tanks and healers through Omega since they've flat out admitted it won't be any more difficult than Creator. This stems from heavily scripted mechanics where you can time cooldowns precisely around when they'll go off.
Put simply, holding aggro just isn't engaging as they isn't anything to it once you have a strong enough lead. Therefore, tanks switch their attention on killing the boss, hence the damage focus.



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