Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jimsvaliant View Post
    Quietus and DP still need to be looked at for sure but the pre-launch vitriol over ability descriptions was so volatile.
    Quietus feels pretty ok to me so far. With Blood Price being more a Blood Gauge generator than one for MP now, a decently sized pack is giving me one every few Abyssal Drains/Unleashes. Can't say I often find the MP to Dark Arts it, that being better served on said MP AoEs or The Blackest Night, but that's about it for complaints. Sharing the Grit ignoring bonuses that Bloodspiller has would be a welcome perk though.
    Dark Passenger definitely needs to go back to the old MP cost though. The Blind is absolutely lovely now that things actually hurt, but nearly 50% of max MP to do it is rather harsh.
    (0)
    Last edited by EusisLandale; 06-25-2017 at 12:45 PM.

  2. #22
    Player
    Jimsvaliant's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    James Malice
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EusisLandale View Post
    Quietus feels pretty ok to me so far. With Blood Price being more a Blood Gauge generator than one for MP now, a decently sized pack is giving me one every few Abyssal Drains/Unleashes. Can't say I often find the MP to Dark Arts it, that being better served on said MP AoEs or The Blackest Night, but that's about it for complaints. Sharing the Grit ignoring bonuses that Bloodspiller has would be a welcome perk though.
    Dark Passenger definitely needs to go back to the old MP cost though. The Blind is absolutely lovely now that it actually works on things much more consistently, but nearly 50% of max MP to do it is rather harsh.
    I've been throwing up TBN and BP before pulls and I can stack 100 blood in no time at all, but after 2-3 abyssal drains I just do two non-DA quietus for fear of running out of mana. As you said, blowing half an MP bar on DA DP is wasted. DRK single target is so so good but I cant stand doing trash atm.
    (0)

  3. #23
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Yes, the Dark Passenger nerf is complete shit. It means using it any situation is a DPS loss, unless its right before a boss/pack dies.
    (0)

  4. #24
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Falar View Post
    Yes, the Dark Passenger nerf is complete shit. It means using it any situation is a DPS loss, unless its right before a boss/pack dies.
    Only purpose seems to be a desperation mitigation cooldown if blind works on a group of enemies otherwise it will sit there.
    (0)

  5. #25
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Only purpose seems to be a desperation mitigation cooldown if blind works on a group of enemies otherwise it will sit there.
    I had it off my hotbars for a while but just put it back.
    (0)

  6. #26
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    How come people bring up the changes to BW's recast time as if it was a buff? sure, it was 60 seconds in HW, but you also recieved a trait that made its recast time 40 seconds anyways. UPtime on BW, outside of delirium extension, hasn't changed.
    (0)

  7. #27
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    DP blind should be standard (double or triple CD dont care) and much bigger potency increase with DA
    (0)

  8. #28
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    The changes were bad. I wanted the DRK to receive the new skills but without the removal of the other skills, it would be great. I didn't get why the removal of the other skills was necessary, they are not that hard to master and doesn't brings up or down the complexity of the class.
    (0)

  9. #29
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    the problem with your logic about combo complexity is that you still had more to track thanks to scourge, reprisal, low blow procs and delirium debuff/mp gain vs when you could SE on top of all the mechanics. It really wasn't the hardest thing in the world, but adding it all up ramped up the difficulty still (regardless of if you want to all it braindead or not). I'd say its a valid complaint honestly. Yeah your main goal was always DA SE, but you still couldn't just do that all the time, so you had multiple combos to branch off of. Its not the same at all since you had to be more aware. Especially with the loss of DP for single target rotations and that dark side doesn't drain anymore.

    not saying 4.0 dark is a joke or less fun. I'm just confused to your counterpoints.
    (1)
    Last edited by Gameplayzero; 06-26-2017 at 06:22 AM.

  10. #30
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    honestly the one change that bothers me the most was the loss of so many defensive cool downs i mean don't tanks kind of need those?
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast