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  1. #31
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    Also dark mind is basically useless for trash pulls since every enemy does physical damage. I don't get why they got rid of so many helpful cool downs and didn't replace the one that is limited to magic only, and still costs mp if you want its full potential, the mp which rather than reducing (only magic) damage by a further 15% can be spent on a 20% hp damage shield. And while that may be necessary if the boss is smacking you for so much more than your max hp, still best to just save rampart or shadow wall since it's not going to cost you a DA for the full effect
    (1)

  2. #32
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ashur View Post
    -snip-
    dark mind was always like that. It's a sixty second 30% magic reducer that was heavily utilized in the previous meta. It's designed for magic tank busters in a magic tank buster meta, and your probably only going to ever use it for magic tank busters along with blackest night.
    (0)

  3. #33
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I can't speak for capped DRK, but nerf aside Dark Passenger is the only thing carrying me through hero pulls in SB content. It's a defensive CD now.
    (0)

  4. #34
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by saber_alter View Post
    dark mind was always like that. It's a sixty second 30% magic reducer that was heavily utilized in the previous meta. It's designed for magic tank busters in a magic tank buster meta, and your probably only going to ever use it for magic tank busters along with blackest night.
    Yeah I understand that, but after skills getting pruned it's a shame that's what we're left with. War keeps thrill of battle + vengeance + raw Intuition. All 3 can be used in dungeon pulls and boss fights. Same with pld, it keeps bulwark and sentinel, again increased block rate can ease the burden in sword oath and gain some gauge, and is handy in dungeon pulls. And if Paladin doesn't have sheltron ready they can pop a temporary passage of arms for an emergency guaranteed block. But dark mind will go unused in trash pulls and plenty of dungeon bosses, probably useless if they add a physical only trial, and just seems a bit too niche leaving a gap in drk's defence
    (1)

  5. #35
    Player
    Dj_Seaghost's Avatar
    Join Date
    Nov 2013
    Location
    Ishgard
    Posts
    112
    Character
    Revy Strauss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Would it be to much to slightly up the potency when using DA with Bloodspiller? Currently DA increases it's potency at the same amount as SS and SE. Feels like for our big bad attack it should be priority if it's going to be on a gcd, either buff the potency or potentially take it off gcd?
    (0)

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