I don't have a particular gripe about how DRK changed, but I understand what issues some people have...
Quote Originally Posted by Freyyy View Post
You'd spam DA SE as much as you could and just be hitting Delirium for MP regen because it had more potency than non-DA SE.
Delirium wasn't only your "DPS combo when you can't Dark Arts". The INT debuff was something you seek to maintain in magic heavy fights or when progressing through raids. SE thought it was tiresome ? OK, but then, give delirium something useful. For example, instead of adding a blood building effect on Blood Weapon and Blood Price (Which were already very nice skills in HW), give Delirium an "open wound" effect, so that every attack gives 1 or 2 blood. Suddently, if you want to optimize, you still have two combos with very different purpose.
Quote Originally Posted by Freyyy View Post
The only sad thing about losing Scourge (besides its really high total potency of course, which is another problem, nothing to do with complexity) is losing its beautiful animation.
We'll cry forever on this one :'(...truth is, Delirum animation was also pretty cool
Quote Originally Posted by Freyyy View Post
"There are no decision anymore", again what ? Because in HW we had more ? About what, Dark Arts ?
You're right, and that's exactly the problem. SE just thrown a lot of choices for Dark Arts...that are basically meaningless, since almost all do the same. In HW, we had Dark Dance, that Dark Arts really changed. Why don't we have one WS where Dark Arts doesn't just increase the damage ? They could have made interesting other things for Syphon Strike...like the "open wound" debuff I mentionned earlier, if they really don't want us to have three different combos.
Quote Originally Posted by Freyyy View Post
Please make Dark Passenger great again. Scourge and Dark Passenger were the best animations on this job and one disappeared while the other became total shit. I'm sad.
For me Dark Passenger always felt awkward...when ARR launched, there was kind of an implied rule that skills always cost one ressource, be it time (for CD), TP (for WS) or MP (for Spells). Dark Passenger is the only skill that cost both time and MP. And if the MP cost was removed it would suddently be a much more interesting skill.