Or they could farm the items or use the lesser version like anyone else did while leveling up. That same formula could have worked here but instead it's gonna dry up content fast cause they wanted to follow a bad trend.Of course higher level means automatic upgrade >_>
More like 5 million O kotes because high levels are buying them and low levels can't afford it? Oh yeah you need those Sniper's rings, too bad this level 75 millionaire needs them too! You'll just have to work hard enough.
As far as current itemization, it didn't even exist prior to 1.19. Now it's in growing pains. You can't draw conclusions from any of that.
We could try to analyze some of the stuff though. If legendary items are 'seasonal', that means they will stay relevant for a year or two at time. So as such the same should apply to other gear, in general.
lol by the time you could farm an okote, you were probably the level 75 being an ahole farming a level 34 glove. Or maybe you wre the profiteer blm who had no use for it and would sell it.
Im sorry but that model wasnt a good one.
That said we really dont know what the plan is for items, the gear we had got oudated more because the game was drastically changing, than any concrete plan. Also building materia peices will probably last you a very long time, even if some new gear comes out tmr, and its slighty better than your base item, the +3 with 3 materia on it is worth more and more useful until you can make/find a similiarly hqed or materia'd item.
And to be perfectly honest a heavily materiad item is more unlikely, and takes more resources than any other item out (including ifrits weapons which are no probably fairly common in ul dah)
When 1.20 hits +# items will make it that much more common to see 2-3 materia slotted items, so BASICALLY we will be wearing the same gear our lifes span if materia runs the market like it is doing now. Why use rare/ex gear? materia +2 on normal gear is better even if they let you slot rare/ex gear. Hopefully things changelol by the time you could farm an okote, you were probably the level 75 being an ahole farming a level 34 glove. Or maybe you wre the profiteer blm who had no use for it and would sell it.
Im sorry but that model wasnt a good one.
That said we really dont know what the plan is for items, the gear we had got oudated more because the game was drastically changing, than any concrete plan. Also building materia peices will probably last you a very long time, even if some new gear comes out tmr, and its slighty better than your base item, the +3 with 3 materia on it is worth more and more useful until you can make/find a similiarly hqed or materia'd item.
And to be perfectly honest a heavily materiad item is more unlikely, and takes more resources than any other item out (including ifrits weapons which are no probably fairly common in ul dah)
not really, the materia system by and large canabalizes itself. There may be a few floating around but they wont be affordable, and in all truth, you know what you do to a 2xmateria when you get a 3xmateria? blow up the 2xmateria trying to make it a 4x materia.When 1.20 hits +# items will make it that much more common to see 2-3 materia slotted items, so BASICALLY we will be wearing the same gear our lifes span if materia runs the market like it is doing now. Why use rare/ex gear? materia +2 on normal gear is better even if they let you slot rare/ex gear. Hopefully things change
even if one guy doesnt take that risk, some guy down the line will.
anyhow, the fact is there will be way more ifrit weapons, stronghold gears etc than there will be 3x materia crafted items, simply because the amount of resources required to make one are much more stringent than it is to get Stronghold gears.
See im confused, because on one side you say you want gear that will last a long time, on the other side you say you ll end up wearing your materia slotted gear forever.
in any case, it wont be forvever, whenever new slotted gear comes out thats basic stats are better, or more tailored to you liking, people will start to try to create 2x materiad versions of it. but their old gear will last them until they can finally create the slightly better version. It will still have value, because even if it isnt the best, its still better than anything you could easily obtain without massive monetary investment, or time investment.
Rare ex gear could only be slotted by a self crafter at this point, so its not that important yet regardless. Probably what they should do is re evaluate some of the lower class rare ex drops and put them as meldable, but things like ifrit weapons, cant would far outclass things if they had the same materia abilities.
they said they were thinking about it though, so i wouldnt say its impossible to imagine that they will allow it, or make the rare ex gears at least materializable, with some of them having special materia coming from them.
But i would imagine it would not be the best gear in game even so. If they allow great gear to be destroyable, and put in the loot system people want, then people will be competing for the same gears even when someone has gotten in 4 or 5 times. it will just make the elite that more elite, even within their own groups.
You're confusing yourself. +3 items = more chance to slot materia. EVEN IF you add in slots to u/u items it wont matter unless they make the percent as high as a +3 item. Idk what you're rambling on about. The whole gear system as it is right now is lame, they need to add in gear swaps, stat mods for weapon skills, and make ACC ACTUALLY MEAN SOMETHING and as mentioned before allow materia with same % to meld as +3 items or higher on U/U items. By doing that you will increase the number of players out in SH's and increase the materia market and overall fun in playing
uhhh, +3 is higher base stats, IE more dmg and acc on a weapon, more defense on armor. Compating it to the best rare ex stuff, a regular crafted item usually has lower base stats.You're confusing yourself. +3 items = more chance to slot materia. EVEN IF you add in slots to u/u items it wont matter unless they make the percent as high as a +3 item. Idk what you're rambling on about. The whole gear system as it is right now is lame, they need to add in gear swaps, stat mods for weapon skills, and make ACC ACTUALLY MEAN SOMETHING and as mentioned before allow materia with same % to meld as +3 items or higher on U/U items. By doing that you will increase the number of players out in SH's and increase the materia market and overall fun in playing
so take an ifrit knuckle
131 dmg 20 attack 15 fire resistance and fire damage chance
the best craftable weapon for pug
117 dmg
there is no dmg + materia so in order to come close to ifrit you would need a +3 knuckle
it would probably be like
126 dmg or so (just guessing i think +1 adds 3 for this weap)
then best you could do to similate 20 attack is put 20 strength on it (pug doesnt have access to att materia on its weapon)
no way to similate the fire resistance or additional effect, but if you could use a elemental def materia it would be +15
so basicallly dropped gear is around equal to a +3 3xmateria gear, so why you complaining?
btw gear swaps suck, ACC matters for high level monsters, but even so they said they may lower it back to before though everyone complained. And no one really has any idea if stats mod weapon skills right now, it may infact do so, so what are you complaining about again?
Oh yeah, they could instead be stuck on mediocrity. Wonderful.
You had good DD's (snipers, jujitsu gi, o kotes) and bad DD's (none of these things). Only jujitsu gi is even remotely in the acceptable range.
meh i leveled without them, of course that was close to release, so it was fairly rare. I did try t o farm them but i never got the drop on the rare times when i actually got the pull. But overall it was bad design. This is probably why they had to adjust almost every drop to make it rare ex in ffxi.
Fact is in the time it would have taken me to get the drop or farm money for these items i could have leveled up, without going crazy.
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