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  1. #12
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lunari4 View Post
    4% increase lmao I seriously doubt that.
    Actually you're right, I messed up my measurements pretty badly calculating this. In the interests of transparency, here's some better numbers. Based on this video: https://www.youtube.com/watch?v=r45fccScTw4, it takes 10 seconds to get to point C while Sprinting, and 13 seconds while running normally. That means Sprinting is about 23% faster, though since I'm using pretty imprecise times, I expect the actual difference is 25%.

    Based on that, we can figure out the difference over a minute. If we assuming running speed is 1 unit per second, then the old system (Sprinting for 40 seconds out of every 60) goes 1*20+1.25*40 or 70 units in 60 seconds. Under the new system, they go 1*40+1.25*20 or 65 units in 60 seconds. Thus, Sprinting is 70/65 times as fast, which equates to about 7.7% faster. That's double what I initially said (and I apologize for the error). I would still argue it's not game-breaking, though.

    Quote Originally Posted by Tonkra View Post
    Man these were times when people in Final Fantasy XI didnt complained to travel one hour from city to city - yup, no teleport-
    I'm calling shenanigans on this. First off, where were you going that took an hour? FFXI travel is ridiculously slow, but even a chocobo trip from Bastok to Windurst took just over half an hour. And that's the long way past Jeuno, it's more direct if you walk (ferry schedule notwithstanding). But more to the point, people did complain, constantly. And I made all of my money in that game selling teleports, because people were willing to part with decent chunks of change to avoid that travel. There's a reason FFXI has like six different fast travel systems these days.
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    Last edited by Talraen; 06-24-2017 at 01:52 AM.