Now you are starting to sound condescending. You are not the only person who goes to school full time and also has a job. 6/8 of my ifrit group goes to school full time or works full time and the others have a balance of both. You are no different than any other player. So, why do we have to treat you as different when the problem really is that you just don't want to try.Very well, then. I shall examine that data, if you can provide me with a link. Is there a wiki with each known stance, each known precursor to all known attacks, as well as the timers? I could probably take a few minutes each day to review that information before/after I deal with household business/college business.
Go bore somebody else with your issues. You are being incredibly annoying.
Well, I apologize for the condescending tone. It wasn't meant to come off as that - I'm not the best at knowing what I'm saying, so people have a tendency to take things I say the wrong way.Now you are starting to sound condescending. You are not the only person who goes to school full time and also has a job. 6/8 of my ifrit group goes to school full time or works full time and the others have a balance of both. You are no different than any other player. So, why do we have to treat you as different when the problem really is that you just don't want to try.
Go bore somebody else with your issues. You are being incredibly annoying.
I don't want to be treated any different. I simply want more options to choose from the content to shape my gameplay experience in FFXIV.
Fair 'nuff. I can agree with that. The only thing I'd not agree with is making the loot equal. Now, I don't know how you feel about that. Just something that would throw it off.Well, I apologize for the condescending tone. It wasn't meant to come off as that - I'm not the best at knowing what I'm saying, so people have a tendency to take things I say the wrong way.
I don't want to be treated any different. I simply want more options to choose from the content to shape my gameplay experience in FFXIV.
Well, that is content designed specifically for hardcore players, something you didn't want to see.Uh. Um. Since when is scaleable content "expelling" hardcore players? It simply adds the ability to include casuals in the content, while retaining the "hardcore" mode. Hardcore players can just simply ignore the lower levels and do the higher level option if they're so hellbent on being true hardcore?
Asking for an Easy mode for this content is kind of laughable though. Players simply need to get used to it after being used to doing nothing.
There are no better alternatives, so while it is not perfect it is the best we can have until someone figures out something better. That hardly makes it bad, even while acknowledging it's limitations. Having the cake and eating it too is utopistic thinking.Yes, I'm open to the idea of waiting, but it's not going to stop me from being critical of what I see as bad game design in an advancing genre.
why don't you just admit to being a terrible player and find another game
I stated several times in the past that the loots would be weighted depending on the difficulty level. The top tier encounter would grant the primal-specific equipment, while the inferior encounters would only drop crafted gear (like Cobalt Haubergeon or Hart Guisarmes, for example).
"I'm a terrible player and I should go find another game!"
There, how about that? Actually, I've had my eye on Guild Wars 2 for some time, for a wide variety of reasons:
1. It's going to be feature-rich at launch.
2. It will have scaling difficulty options for players, allowing them to choose if they want to go balls-out hardcore, or take it easy like a casual.
3. It's Buy-Once, Play-Free, with the exception of expansions.
4. TAVERN BRAWLS! Chuck a keg at someone, smash a beer bottle over someone's head, shank a third guy with the remains of the bottle. Perfect way to decompress after a few hours of hardcore-difficulty raids.
Not too much different from what I'm trying to advocate for Final Fantasy XIV. I've had the opportunity to playtest GW2 at Penny Arcade Expo 2011, and believe me when I say this: Star Wars The Old Republic looks like a baby ferret in diapers compared to GW2. I'm not even joking.
The point of me mentioning Guild Wars 2 here is to illustrate the fact that some MMORPGs are being designed with a forward-thinking mindset that caters to all demographics: PVP, Hardcore Endgame, Casual Endgame, etc.
This is the kind of thinking XIV's developers need to adopt.
Last edited by SilvertearRen; 10-31-2011 at 02:45 PM.
Dropping such high ranked gear though would render crafters obsolete, since everyone will just kill the weaker IFRIT for the gear. So not a good idea. :LI stated several times in the past that the loots would be weighted depending on the difficulty level. The top tier encounter would grant the primal-specific equipment, while the inferior encounters would only drop crafted gear (like Cobalt Haubergeon or Hart Guisarmes, for example).
Last edited by whoopeeragon; 10-31-2011 at 03:42 PM. Reason: Crafters....not feathers....AUTO-CORRECT, I HATE THEE
True. How about Rank 40-ish gear, as opposed to 45+ gear? Like Horn Scale Mail? That way, the lower level encounters still have some degree of value to them for the casuals, such as spiritbonding the armor for some Grade 2/3 Materia?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.