Then find a group that can kill it with just 7 and stop crying on the forums? I'm starting to get a little annoyed about what you expect and want, so I think I'm going to stop posting.Just expressing my disdain at the idea of having to grind EVERYTHING just to be able to defeat Ifrit. That's another element of bad design that I hope will be resolved with the Job system...
It's avoidable yes. However, the lag issues can be part of the problem. Both technical, and HUMAN. By human lag issue, I'm referring to REACTION TIMES. Some people can be slow, sometimes because they have NEVER been fast in their lives.
Believe me, I've been doing my best to evade the damage...It's not easy, and it's not supposed to be easy. The problem is that I simply cannot recognize every possible element to the fight and be able to adjust accordingly. THAT is my limitation.
Aren't you the same person with the thread about your friends that find XIV too exciting and can't handle it or they'll have a nervous breakdown?
The same person who thinks all endgame should have different levels of difficulty so those that aren't really dedicated to the game should be able to experience the same content as someone who puts a lot of effort into the game?
Yeah, I thought so. This thread should honestly just be closed. It's a goal to work toward, that's the point of MMO's, I really don't see what your constant nagging across multiple threads is supposed to do.
This content is called hard because it's hard. You need this kind of content to keep that kind of player going. This is why they made the loot random and requires you to beat it over 80-100 times if you wanted to get every weapon ON TOP of making it challenging.
Server response and animation lock have something to do with making this a bit more challenging, but there are really good ways at besting this. Try, try again and look at ifrit's stances which are specific to each WS and learn them to know when to run away or embrace a plume. Even if you got a 1 second head start learning these stances you can mostly best the environment.
As far as needing several classes ranked in order to do the fight, you don't need to do this, but it does help you and make things easier. They know that hardcore players, like myself, have every battlecraft or almost every battlecraft ranked max. These battles are for players like me because hard core players make time to accomplish whatever difficult content is thrown at them. While players without the resources make little time, fail, then think there is something wrong with the development of this content when it's just simply not designed for you in mind. The development team creates content for all kinds of players. If it so happens that you need all the hoop jumping for a fight, and the requirements seem to overwhelm you, it's safe to say it wasn't designed for casuals.
Do not take this in the way I know you're going to take this. I am just being blunt. I don't see this content as superior to other content or that this player type is superior to yours. Just calling it as I see it.
I cannot stop laughing.Player:"I say good sir, might I have a word? You see, your presence in our world is causing something of a panic, and we have theories that our moon may collide with out planet should you continue to absorb our aether. I have here a petition signed by citizens of all three free city-states asking that you kindly relocate to another dimension so that everyone can live on in peace."
Ifrit: "Oh, totally man. It's cool. Jeeze, I thought you wanted to fight me or something."
Player: "Good lord sir! Do you know what that would require? Skill aside, I might have to get abilities from other classes! And, Gods forbid, a competent party!"
Ifrit: "Mmm, yes. I see your point, verily."
Player: "Quite."
best... post... EVER! *wipes tear*Player:"I say good sir, might I have a word? You see, your presence in our world is causing something of a panic, and we have theories that our moon may collide with out planet should you continue to absorb our aether. I have here a petition signed by citizens of all three free city-states asking that you kindly relocate to another dimension so that everyone can live on in peace."
Ifrit: "Oh, totally man. It's cool. Jeeze, I thought you wanted to fight me or something."
Player: "Good lord sir! Do you know what that would require? Skill aside, I might have to get abilities from other classes! And, Gods forbid, a competent party!"
Ifrit: "Mmm, yes. I see your point, verily."
Player: "Quite."
Of course. But we can also look at the situation objectively (which I did), as from an actual player skill requirement wise Final Fantasy encounters are on the side of easy to mundane. It's either a cake or you grind and then it's a cake.
And the genre it belongs to is really not an excuse. Just because it's an RPG doesn't mean it should get away by being easy and stat grind-focused.
All that aside, Parley should be the obvious answer here.
i declare witch. how dare some1 have freedom of thought burn her. (i wonder what the date is)Player:"I say good sir, might I have a word? You see, your presence in our world is causing something of a panic, and we have theories that our moon may collide with out planet should you continue to absorb our aether. I have here a petition signed by citizens of all three free city-states asking that you kindly relocate to another dimension so that everyone can live on in peace."
Ifrit: "Oh, totally man. It's cool. Jeeze, I thought you wanted to fight me or something."
Player: "Good lord sir! Do you know what that would require? Skill aside, I might have to get abilities from other classes! And, Gods forbid, a competent party!"
Ifrit: "Mmm, yes. I see your point, verily."
Player: "Quite."
What I have shown you is reality. What you remember, that is the illusion.
I understand the idea of having content specifically for hardcore and casual players, but that would essentially divide the community. Not exactly something I want to see happening to FFXIV. :\This content is called hard because it's hard. You need this kind of content to keep that kind of player going. This is why they made the loot random and requires you to beat it over 80-100 times if you wanted to get every weapon ON TOP of making it challenging.
Server response and animation lock have something to do with making this a bit more challenging, but there are really good ways at besting this. Try, try again and look at ifrit's stances which are specific to each WS and learn them to know when to run away or embrace a plume. Even if you got a 1 second head start learning these stances you can mostly best the environment.
As far as needing several classes ranked in order to do the fight, you don't need to do this, but it does help you and make things easier. They know that hardcore players, like myself, have every battlecraft or almost every battlecraft ranked max. These battles are for players like me because hard core players make time to accomplish whatever difficult content is thrown at them. While players without the resources make little time, fail, then think there is something wrong with the development of this content when it's just simply not designed for you in mind. The development team creates content for all kinds of players. If it so happens that you need all the hoop jumping for a fight, and the requirements seem to overwhelm you, it's safe to say it wasn't designed for casuals.
Do not take this in the way I know you're going to take this. I am just being blunt. I don't see this content as superior to other content or that this player type is superior to yours. Just calling it as I see it.
I know Ifrit has certain stances to each weaponskill. The problem is being able to memorize them properly. I really do not have the mental clarity to accomplish memorization of the finer nuances of the Ifrit fight, and yet I would like to at least be able to beat him.
I used to be a hardcore player in other MMO's when I was younger and sharper. Those days are definitely behind me, and I have no desire to really revisit those habits.
Last edited by SilvertearRen; 10-31-2011 at 02:02 PM.
Personally, if they implement Parley, it's just a cheap cop-out. I'd rather have to go through a quest that would take me some time that I can do in installments. Like...I start the quest, I spend a few hours a week working on that quest for maybe a month or more, and at the conclusion, I gain an item that lets me make the Ifrit fight easier. (while, naturally, PENALIZING the drop chance for ifrit equipment, or nerfing it entirely)Of course. But we can also look at the situation objectively (which I did), as from an actual player skill requirement wise Final Fantasy encounters are on the side of easy to mundane. It's either a cake or you grind and then it's a cake.
And the genre it belongs to is really not an excuse. Just because it's an RPG doesn't mean it should get away by being easy and stat grind-focused.
All that aside, Parley should be the obvious answer here.
It would also offer more content for side story quests, and it isn't an easy one-push button for winning. Maybe a harder version of the first Ifrit quest where you have to go kill those NMs, but those NMs end up being MUCH more difficult, like, rank 45ish.
That would be an acceptable solution that doesn't feel like a complete and total cop-out.
What you will do, instead of dividing the community, is to instead expel and ignore one part of it completely for your own selfish needs.I understand the idea of having content specifically for hardcore and casual players, but that would essentially divide the community. Not exactly something I want to see happening to FFXIV. :\
Hardcore have nothing to do? Hardcore quit and gtfo.
Or, with each major patch, the new content will be the next "hard" content and previous content is made easier so everyone can catch up.Like...I start the quest, I spend a few hours a week working on that quest for maybe a month or more, and at the conclusion, I gain an item that lets me make the Ifrit fight easier.
Since you seem to be open for the idea of waiting a while to give it a try anyway.
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