I'd like an answer to this. As far as I can tell, most of them tend to be random.
please SE i'm not sure why u allow me to play all classes and pick which ability's i want to use from each. can't you just pretend i killed him, instead of giving me the tools do do so?
What I have shown you is reality. What you remember, that is the illusion.
wow this is really getting silly, just let her parley with the damn primal or something i dont care anymore.
in b4 parley is too hard...
What a joke
You know if they did this people would complain about not being able to beat R45+ right? It just makes things into a circle and people who are also like you will QQ about Ifrit being to hard to beat on R45. It's going to be the SAME EXACT THING.
I doubt your friend will be motivated to play the slightly easier Ifrit fight if there is 0 reward. I know tons of people who flat out suck at this game, and I did also in XI.
Hell I still let them come to dangerous fights, cost me time/money/seals/loot.
I guess I'm just willing to play the game with my friends, eventually they got better at the game and then we could do those exact same fights and win! We didn't need a easy mode to learn and the consequences for failure were a million times worse than the poor excuse for a Death pentalty that has a hard time even being considered a hinderance let alone a penalty.
Also I should expand on your bull-headedness to not level any class other than one, Square Enix is allready adressing your issue with Multi-classing being extremly powerfull against singular.
JOBS: Will have skills only available to that job, and restrictions on what skills it can equip from other jobs from what we know so far.
So quit your whining about not wanting to level other classes in a game "Up to the point of jobs" litteraly focussed on the benifits of multiple jobs and verticle progression instead of just flat horizontal progression. You refused to play the game the way that would make you the most usefull, don't cry about it when you find yourself out of options just because you don't deem the content that exists outside your world of "One class onry guys" worthy of use.
And personally, from my own experience, I've always felt that having scaling difficulty of the same fight can adequately prepare you for the final difficulty level. In a world with repeatable content, the value of such scaling difficulty goes down, but it can still be a positive feature.
As I see it, it's like combat training for a specific scenario. You know, like the first map in Call of Duty 4 before you go to that cargo ship for the actual mission.
Maybe there are multiple points to the discussion that can be made. As far as I can tell, there are three issues with the Ifrit fight.
- The potential for the community to be divided over it
- The difficulty level, the desire to have it scale to the player's preference
- The ability to survive and beat Ifrit in the main fight.
Yes, it does make the fight easier, but suppose I don't have the time to run around leveling up all the beneficial classes and would prefer to focus on two classes? I end up gimping myself in the context of the Ifrit fight in terms of "the ideal situation".
The suggestion doesn't really take into account that there can be multiple circumstances with the player that can make the fight even more difficult to learn.
That's not being very inclusive.
Last edited by SilvertearRen; 10-31-2011 at 01:51 PM.
Player:"I say good sir, might I have a word? You see, your presence in our world is causing something of a panic, and we have theories that our moon may collide with out planet should you continue to absorb our aether. I have here a petition signed by citizens of all three free city-states asking that you kindly relocate to another dimension so that everyone can live on in peace."
Ifrit: "Oh, totally man. It's cool. Jeeze, I thought you wanted to fight me or something."
Player: "Good lord sir! Do you know what that would require? Skill aside, I might have to get abilities from other classes! And, Gods forbid, a competent party!"
Ifrit: "Mmm, yes. I see your point, verily."
Player: "Quite."
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