Nobody's asking you to agree on anything. I responded to a person who said they were never concerned with numbers and felt some type of way about the class design itself. I agreed with them. What does that have to do with people who like it?
Nobody's asking you to agree on anything. I responded to a person who said they were never concerned with numbers and felt some type of way about the class design itself. I agreed with them. What does that have to do with people who like it?
wasnt pointing on you more in general Cec f.e said all veterans are like "buuuuh" and just the newbies are like "yaaay" - im playing smn in raids/pve/pvp since years and still feels "yaaay" - everyone to his/her own likings : /
Last edited by Neela; 06-23-2017 at 12:34 AM.
Oh ok - it just came right after my post and was relevant so I assumed


I'm probably echoing what others have said, but the pet AI, response time, and health management really needs to be improved and modified.
I move one foot and Bahamut egi is trailing behind me like an old man moving so slowly. Don't his attacks have a 100 yard range? Stay still unless the enemy is out of range.
I had an instance where Ifrit-egi got obliterated by a close range aoe marker just as I used Summon Bahamut and I got the floating text "Summon Bahamut dodged."![]()

Maybe that is how summoner is supposed to look, But currently if you have done stone sky sea even a single time as a smn you would know this is false.
Maybe that was Summoner before they took away one of summoner's main spells since forever. Losing that Dot killed a lot of our dps, Maybe that was before they nerfed our strongest damaging spam-able spell (ruin 3) by potency. I'm an ilevel 300 summoner and I can't beat the first stone sky sea dummy no matter what rotation I use
For SSS, check this thread.
https://www.reddit.com/r/ffxiv/comme...IC&sh=da1056b4

I'm ilvl 290 and the best run i did was 5% remaining. (no food, materia or anything used)Has anyone been able to clear Stone, Sky, Sea at lower item levels? I'm 291 and against Royal Menagerie, I can't seem to down it, always ending up with about 2% HP left on the dummy, which comes out to estimated 3300 DPS (no potions/food/materia6).
Wondering if I'm doing something wrong but I feel like I'm pushing the class as hard as I can.
It's duoable but i might have to spam ruin 3 to the point where i'm almost oom. But it's kinda flawed since in the actual combat i use the skill to give mp to healers, so i wouldn't be able to perform as good as on the dummy.
Either i'm bad or i need the 300 ivl weapon and some ilvl 300 pieces.
Last edited by Tsukaasa; 06-23-2017 at 03:24 AM.
To be honest i'm not sure how you would beat it unless you spam ruin 3 until you're almost OOM. I just went to try it and beat it in 2 attempts at 310 Ilv.
I uploaded a video of it: https://www.youtube.com/watch?v=Wfyq...ature=youtu.be
Just hoping for some criticism. I know at one point my DoTs fall off for 2 seconds, was a little panicked due to my low mana, though I somehow ended up doing 150 more than my previous attempt anyway.
I like bahamut and all, but I miss being able to use aetherflow during DWT to keep the cooldown qued, kinda feels like its what SMN really needs right now to keep Bahamuts coming faster. If I had to give any feedback to the dev team it would be either to let us Aetherflow during DWT again, or reduce Aetherflows c/d by 10-15 seconds at least to make up for time lost being locked out during DWT.
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