Plus think of all the needs more cowbell macros we could make.I would 100% support a Geomancer healer, while white mage does deal with some nature magic overall they have a more "holy" mage feel. And I can see them playing similar to shamans from WOW.
Plus handbells seem to fit in so well with this restrictive weapon system it seems like a perfect fit for the game.
-keyo
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I would LOVE a Geomancer healer. Here to hoping it happens.
OhI didn't know! ty for sharing this info.
Concerning the view on geo as a heal / support, I am very aware that this is the "by default" role of that job. However, as some people (including myself) pointed, the line between WHM and GEO is very thin as they both deal with the same things, just a different approach. However it is true that every xpac thee WHM becomes more like a Holy Mage
This is why I believe that if they include the geomancer, it would be a DPS, a bit like SMN is the dps version of SCH (or vice versa).
Also, the fact that they first intended to release the geomancer instead of the samurai kinda support my point. They stated in an interview that adding the DRK and AST didn't increase the number of healers in game as most DRK and AST were already playing these roles before.
So I wouldn't be surprised that from the very beggining their intent was to make 2 dps.
Finally, as a last point, we know Yoshi.P wants to add the very high demand job, therefor, we can expect the dancer to be included in a somewhat near future. (by near future I mean, 5.0 / 6.0). Taking into considering the recent addition of two dps and their desire to keep a balance between the number of heal/tank and dps and their statement that they'll never do 3 jobs again within one xpac, my guess is that 5.0 + 6.0 will bring 1 tank 1 heal (And I would be surprised to see both in the same xpac). Therefor, if they include the geomancer as a healer, we can be somewhat sure that we won't see the Dancer the following expansion, which means not until 7.0 -8.0.
From what I've seen, in term of requested future heal, Dancer >>> Geomancer. So if they were to really make it a heal, god, we're in for a long wait xD
I was excited to see GEO mentioned in the AST quests. I've been wanting a GEO healer since 2.0ish, with them being a healer focused on fields emanating from themselves and a spirit of the land (Essentially, a rock they can control and move around akin to a fairy) with their emphasis being on shielding and buffing.
I doubt it will happen, but I really hope so.
I would actually say the base CNJ is more of a geomancer than WHM. I would argue that White Magic and Conjury actually have little to do with each other. White (and black) magic involve using the Aether of the area around oneself. In fact the amdapori didn't even know how to commune with the elementals until the age of Gelmorra. Conjury on the other hand is an entirely different principle of borrowing from the elementals, which, especially considering their focus on the three "earthly" elements (Wind/Water/Earth) makes the more geomancyish than anything else, which I guess techncially they COULD commune with Fire, Lightning and Ice elementals, they don't, because I guess they don't give a damn.
This is pretty unfounded considering that they had Samurai essentially planned since Fan Fest 2014 when we saw "the folder" Soken had placed to the side for Samurai also at which point they had roadmapped to 5.0. Also all I see in interviews at that they decided on Samurai quickly along with how it would play, while Red Mage took a bit longer. I believe you read the interview wrong, as it was 'that other job' that could've been instead of Red Mage.
http://twinfinite.net/2017/03/ffxiv-...job-interview/
And Red Mage was the one that was ultimately decided on.“We always wanted to have Samurai included” said Yoshida. “We didn’t determine when it was going to be implemented, but there was always that desire to have that job in there.”
I do not think Geomancer will become reality since CNJ/WHM exist. Knowing how the fans exploded over the 'dancer' in the reveal trailer, it would be odd for them to not go in that direction. I'd guess the original vision with Oracle/Onmyouji was to utilize spirits along with the yin and yang should it have become a thing, not entirely very Geomancer-like.“We were thinking of a ranged caster as well” said Yoshida. Apparently the idea was for a very Japanese type of Shaman, Magician, Conjurer-like ranged attacker. There wasn’t a direct English word that perfectly described the idea that Yoshida was trying to describe.
However, when I chimed in and suggested something like the Oracle from Final Fantasy Tactics, Yoshida responded with an emphatic “Yes!” So take that for what it’s worth.
Ultimately they did roll with the Red Mage because the team was able to make the dual close and long range style of Red Mage work, while still being fun and being a good fit for Stormblood.
Last edited by zeopower6; 06-23-2017 at 08:15 PM.
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