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  1. #21
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    haha yea when I saw GEO in the AST quest line I got so excited and hoped theyd show us some cool moves! But looks like its just the Othard version of CNJ/WHM ?? Who knows! Maybe they'll make it into a real job and that would be fun. I loved that they gave him the little bell too, even though its just a cnj wand. That quest line was SO MUCH FUN! <3 AST
    (0)

  2. #22
    Player
    JacalsoE's Avatar
    Join Date
    Dec 2017
    Posts
    2
    Character
    Jacalso Emerio
    World
    Hyperion
    Main Class
    White Mage Lv 70

    Thoughts on GEO

    Something I thought about, but this doesn't necessarily mean anything. There is much more I wanted to add to this to flesh out the argument, but I hit the character limitation lol.

    1. The name "Stoneskin" implies an elemental influence. Could it have been only temporarily made unavailable (thus the ability appearing as "crossed out" in a WHM ability bar) until a more appropriate job is created? Stoneskin was a defense buff, so it would make sense that if a GEO type were created, it would be given that buff as part of it's ability set.
    2. SE decided to leave in a menu which displays the "Elemental Resistance(s)" of your character (under menu Character --> Attributes). Could it be that they are leaving it in place for future use, quite possibly by a job that can manipulate exact elemental buffs or enemies which can cause more/less damage depending on the stats?

    Food for thought
    (0)

  3. #23
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,176
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JacalsoE View Post
    1. The name "Stoneskin" implies an elemental influence. Could it have been only temporarily made unavailable (thus the ability appearing as "crossed out" in a WHM ability bar) until a more appropriate job is created? Stoneskin was a defense buff, so it would make sense that if a GEO type were created, it would be given that buff as part of it's ability set.
    2. SE decided to leave in a menu which displays the "Elemental Resistance(s)" of your character (under menu Character --> Attributes). Could it be that they are leaving it in place for future use, quite possibly by a job that can manipulate exact elemental buffs or enemies which can cause more/less damage depending on the stats?
    1) Old actions remain on your bar after they're removed so you can see where your actions were and replace them with new ones if available. That's the only reason.

    2) Elemental resistances are a hold-over from 1.x and the dev team has no plans to make them meaningful, as it would have the effect of forcing certain party compositions for different fights.


    The appearance of GEO in the story is purely for flavor; don't read too much into it. It's just a CNJ with a bell, and wouldn't make a good addition to the system.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  4. #24
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    I am more interested in the role of the job, is it going to be a healer?

    If so, adding a new healer job to current system would make what kind of chemistry to it?

    We only have two type of healers which are regen healers and shield healer. So is geomancer gonna be another hybrid like AST? or they are going to rework the whole thing and make the four healer jobs to a 2 hot healers v 2 shield healers situation...
    (0)

  5. #25
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    144
    Character
    Ciaran Riagan
    World
    Balmung
    Main Class
    Dancer Lv 90
    To be honest, while I can see GEO becoming a job in the future, I personally doubt it would be a healing class, but become a druid-like DPS class based on the conjurer class, like how Summoner and Scholar both are based on the Arcanist class. Kyokuho used a wand, so like how Scholars use Codexes versus the Summoners using grimoires. The Devs could just get rid of the ability to have a shield or replace the off hand with bells instead. Though it'd probably just be easier to put bells in the wands.

    Of course, there are problems with that as well. GEO would be better at healing that RDM and SMN because it would have access to two single-target heals, and two group heals, though I can easily see Medica II becoming a WHM only skill.

    There are a lot of ways they can do it. They could make it another healing job that focuses more on elemental spells with a Feng Shui gimmick, like giving it Water as an offensive spell and bringing back Stoneskin for it.

    I'm working on AST now, so I'll have to see how Geomancy works in the game for me to really get a handle on it.
    (0)
    Last edited by dynus; 12-26-2017 at 09:57 PM. Reason: words

  6. #26
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dynus View Post
    snipitisnapt.
    So you know; Y.P confirmed SCH/SMN are the only job that work with that system and there will never be another job sharing the same class. He also expressed his desire to remove the concept of class entirely at some point.

    Assuming they'll remove class, then they'd just be something you start off your adventure with and are part of the regular quest line. They could also block class quest until the job is unlocked
    (1)

  7. #27
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    AST quest pretty clearly stated that GEO has many similarities to AST and overlap with it. In my understanding it's exactly opposite from hints about possible new job.
    (0)

  8. #28
    Player

    Join Date
    Nov 2016
    Posts
    226
    While the idea of wielding a bell is extremely cute to me, I can't imagine GEO being that interesting when we already have WHM using elemental magic. Would it be sort of like MNK and WHM together?
    (0)

  9. #29
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    144
    Character
    Ciaran Riagan
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    So you know; Y.P confirmed SCH/SMN are the only job that work with that system and there will never be another job sharing the same class. He also expressed his desire to remove the concept of class entirely at some point.

    Assuming they'll remove class, then they'd just be something you start off your adventure with and are part of the regular quest line. They could also block class quest until the job is unlocked
    Well, that's a shame. I mean, at this point it's kinda obvious they won't do that because if they were they already would have. But I always thought it'd be a fun thing to do.

    I can't see them getting rid of class altogether. Not unless they do a time skip a la A Realm Reborn because of the rarity of certain jobs where the WoL is supposed to be the only one outside of a certain group of people. Black and White Mages come to mind.

    Back to the topic; this just makes me think if they make Geomancer a job it'd be better if it were a DPS job so it wouldn't have too much overlap with WHM.
    (0)
    Last edited by dynus; 12-28-2017 at 07:09 PM.

  10. #30
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    It's mostly about balancing issue.

    It's easier for them to simply create a new job.
    This is one of the reason SMN got upgraded DoT and extra Ruin while SCH got Boil. To simplify balancing by reducing the amount of shared skills to a minimum.


    As another example, they litteraly had to rework the way SMN do AoE in order to buff their AoE without affecting SCH AoE capability. And vice versa for SCH with Miasma II *i think that's the name i forgot*

    It doesn't mean they can't make related jobs in term of lore.
    Like, we could very well at some point have a dps conjurer-like job. (After all, Mach and Amdapor did have a war so clearly some of them must have been specialised in inflicting pain)
    But granting a dps class access to all the conjurer skills would just be an annoyance. Look at SMN, if they could they'd remove them physick. And I actually wouldn't be surprised to see physic moved to SCH at some point.

    Regarding lore and theme they can pretty much do what they want. As much as GEO lore was hinted to be closely related to AST, it doesn't mean they can't simply twist the whole thing where we meet a Geomancer who dwelved into the destructive aspect of this art making it more akin to a dps WHM/ELementalShaman (from WoW). As I said, Amdapor did wage war against Mach and they surely didnt do it by spamming Medica and Tetragrame on their enemies. Experts at doing damage must have mastered more potent spell than Stone/Aero-ga. After all, in the current context our WHM is a healer that can inflict pain, not the opposite.
    Same goes for the AST with Time Mage, just because AST has access to 2-3 skills doesn't mean they can't make something entirely new.
    (0)
    Last edited by Sylvain; 12-29-2017 at 12:46 AM.

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