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  1. #161
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SilvertearRen View Post
    And how is having a slightly lower difficulty option for Ifrit without the Ifrit loot drops, detrimental? It offers less-hardy adventurers the option to practice for the real thing without actually getting stressed out every time. I mean, look at baseball.

    How do you get to the Playoffs? You practice, you practice, you practice. You condition yourself for the big challenge: The World Series. You work your way to that by defeating adversity, but you cannot defeat adversity if you do not practice.

    So the point of the scaling difficulty option is intended to offer players the ability to practice for the fight without being punished heavily for their errors. Some people do not learn Karate if you break their bones every time they spar with you.



    lol. I understand what you're trying to say. And that's the point of the lower difficulty fights. I don't want to use the lower difficulty fights as a badge of honor (the mere fact that they're reduced in difficulty from the original Hyper fight essentially negates it), but as a training regimen.
    Ok, now for a serious comment/question.

    Why the hell does this matter?
    You can do the same.exact.thing. practicing on hard mode Ifrit, and when you finally do win, you can have drops. Why do you need a practice Ifrit that supplies you with nothing, not even the knowledge of how to beat the HARDER Ifrit.

    There's no point. Seriously, there just isn't.
    (6)

  2. #162
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by whoopeeragon View Post
    But should a white-belt instantly face off against a black-belt without any sort of preparation against the other belt colours? Same logic, darling, same logic.
    And that same logic could also be applied to the scaling-difficulty-option feature, too. You train as a white belt, then as a red belt, then finally as a black belt first dan, before you can beat a Third Dan.

    It's not that difficult to comprehend. 1-Star Ifrit would be the equivalent to a Red Belt, while 2 Star would be the Black Belt 1st Dan, and 3 Star Ifrit would be Black Belt 3rd Dan.
    (0)

  3. #163
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SilvertearRen View Post
    I am SICK of rigid mentalities.
    HOW VERY IRONIC.

    Look. I can understand where you're coming from.

    Make the learning curve less of a cliff and more of a slope, but the thing is, a lot of people like the fact that it's a cliff.

    Think of it like mountain climbing. Some mountains have paths for hikers and cliffs for climbers. With the path, everyone will eventually see the summit, but with just the cliffs, only those brave and daring enough will get the pleasure of seeing the view.

    People want that opportunity. The chance to see something that requires a harsh climb.

    Helicopters are GM's.
    (3)

  4. #164
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Feral, I can honestly say I've never met anyone in this world with your mindset:

    "This thing is not precisely as I want it, it must be wrong."

    You've tried this fight with us a total of 5 times. Three of those were today and inspired you to come here. You were bossing people around about putting on chat filters otherwise they'll never be able to evade plumes. Five seconds later, you eat a plume.

    Some in that party had never tried it before. When we do, it's for about an hour before people just leave and stop trying. Perseverance and learning from mistakes wins this fight, not whining and chalking it up to poor game design.

    I agree with what most people have said here: Scaling anything down is pointless. If you can't learn with the experiences that you've got plus the plethora of videos online, something must change from how you approach gaming.

    This fight is fun. That's how everyone else in the party felt. This is a game. You lose? Try again. Enjoy it, stop trying to analyze things to death and cripple your ability to have fun.

    I seriously don't understand you.
    (22)

  5. #165
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Originally Posted by Naoki_Yoshida
    I ask that you please do not make posts that can be seen as personal attacks. I understand the frustration that players may feel, but please understand that we developers are humans too. There is a limit to how much we can do and how much criticism we can take.
    We will continue to work on updates as best as we can, so I please ask that you understand where we are coming from and use the forums appropriately


    wow this quote.. was this in jp forums...... you guys are sad.
    (0)

  6. #166
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by SirOleas View Post
    Ok, now for a serious comment/question.

    Why the hell does this matter?
    You can do the same.exact.thing. practicing on hard mode Ifrit, and when you finally do win, you can have drops. Why do you need a practice Ifrit that supplies you with nothing, not even the knowledge of how to beat the HARDER Ifrit.

    There's no point. Seriously, there just isn't.
    Because if we can't get past 50%, how are we supposed to learn the second half of the fight? By repeatedly dying as we finally get him to 45%, 40%, etc, etc.... How many hours are you expecting me to put in on the highest-tier difficulty, when it would save more time and stress by having it start with the lower tier and then moving up through the middle tier to the final tier?

    You don't learn Calculus before you learn basic Addition and Subtraction.

    Quote Originally Posted by Etienn View Post
    Originally Posted by Naoki_Yoshida
    I ask that you please do not make posts that can be seen as personal attacks. I understand the frustration that players may feel, but please understand that we developers are humans too. There is a limit to how much we can do and how much criticism we can take.
    We will continue to work on updates as best as we can, so I please ask that you understand where we are coming from and use the forums appropriately


    wow this quote.. was this in jp forums...... you guys are sad.
    If anything I'm saying is a "personal attack", feel free to point them out - I'm simply seeing a lot of rigid mentalities on the forums that do not have the ability to consider and accept the concept of a multiple-difficulty-level option for endgame content as a means of providing a learning curve for those who have limited time and would like a low-stress experience.

    Note that I said "concept", not "in practice"...
    (0)
    Last edited by SilvertearRen; 10-31-2011 at 12:30 PM.

  7. #167
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SilvertearRen View Post
    lol. I understand what you're trying to say. And that's the point of the lower difficulty fights. I don't want to use the lower difficulty fights as a badge of honor (the mere fact that they're reduced in difficulty from the original Hyper fight essentially negates it), but as a training regimen.

    It would make things more enjoyable if I could learn the Ifrit fight without being two-shotted every time.
    Level 25 fight. It houses the majority of the moves ifrit (Hyper) holds, and can still kill a Lv 50 if they're not careful. (Try not killing any nails for Hellfire.)

    Personally, Ifrit would not hold any problems for me if I had Sentinel, and didnt have a 3 second delay on running out of rifts/plumes -> AKA Running out, get hit outside of hit, and having people watch me die, and slide 2 metres across the floor.
    (1)

  8. #168
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Raijin View Post
    so youre telling me poeple dint quit wow out of bordeom because its "pointless" to do hard mode and normal mode is easy as hell?

    please, enlighten me with the patch and expansion dynamics of MMORPGs
    You made an absurd claim that the reason WoW lost two million subscribers is because they have hard modes and easy modes. I don't agree with the premise of inclusive content, but using the WoW argument is just dumb. How is it pointless to do hardmodes? It's more challenging and they often offer unique loot. They may have quit out of boredom, but I don't think raid difficulty had much to do with it. I'm guessing people are quitting because they've been playing it for 7 years and they're bored of the whole game. What does raid difficulty have to do with that?
    (0)

  9. #169
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by SilvertearRen View Post
    And that same logic could also be applied to the scaling-difficulty-option feature, too. You train as a white belt, then as a red belt, then finally as a black belt first dan, before you can beat a Third Dan.

    It's not that difficult to comprehend. 1-Star Ifrit would be the equivalent to a Red Belt, while 2 Star would be the Black Belt 1st Dan, and 3 Star Ifrit would be Black Belt 3rd Dan.
    but ifrit is the black belt. go beat some sheep, then dodos then goats, and ifrit easy, then do some beastmen camps and raptors and nm's and when you are ready go take on that black belt ifrit
    (2)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #170
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SilvertearRen View Post
    And that same logic could also be applied to the scaling-difficulty-option feature, too. You train as a white belt, then as a red belt, then finally as a black belt first dan, before you can beat a Third Dan.

    It's not that difficult to comprehend. 1-Star Ifrit would be the equivalent to a Red Belt, while 2 Star would be the Black Belt 1st Dan, and 3 Star Ifrit would be Black Belt 3rd Dan.
    Exactly. But what you're asking is for the black belt to stoop down to the level of the red belts, or even lower. The black belt is centred AROUND the black belt's difficulty; there is no point is raising or shifting the ability when its already locked in place as such. Why would you do that? There's no point!

    Why must you train on a black belt that must lower itself to your level? Why can't you go and look for opponents of your own level to compete and practice against? Why are tournaments always separated according to skill level? What's stopping a black belt from entering a division for white belts, while promising to go easy? Why?

    Because he's already initially like that. Removing that aspect is removing any point and sense of achievement in going for a primal which is almost like a god in this game. It would shatter any sense of accomplishment, and downplay all hard work that other people have put into it.

    People will just go, "Oh look, I killed the black belt while I'm a white. Yay, party!" and don't bother to go on anymore. Is that the right mentality to have in such a game? No.
    (3)

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