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  1. #141
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    But learning is hard.
    (4)

  2. #142
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by SirOleas View Post
    But learning is hard.
    Take your sarcasm out the door with you, please.
    (0)

  3. #143
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    If this is the mindset the devs have, they are essentially locking out some people in the game, and that's going to create some resentment. I don't believe in being exclusive.
    You have to have versatility, more so than in ffxi. That is it, and it does not take long to get classes to 50. pre 1.19 you could have all to 50 in two months.

    doing two in a month is not hard .
    (1)

  4. #144
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SilvertearRen View Post
    The difference is that it is not identical to the Hyper fight, and thus does not offer players an opportunity to "learn" the fight without being unduly punished for mistakes.
    Unduly?
    You fail to kill the thing that wants to kill you and you are thus killed by it.

    How is that an unjust punishment?
    (4)

  5. #145
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Raijin View Post
    they did that with WoW and they lost lost close to 2 million subscriptions.
    Really? Then Blizzard probably screwed up with the implementation, and/or didn't spell it out clearly enough. What I am suggesting in no way changes the original difficulty of the encounter. It also does not minimize the value of the Ifrit drops, either.

    What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)
    (0)

  6. #146
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SilvertearRen View Post
    Take your sarcasm out the door with you, please.
    Take your unfounded complaints and half-baked solutions out the door with you, please.
    (10)

  7. #147
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by SilvertearRen View Post
    Really? Then Blizzard probably screwed up with the implementation, and/or didn't spell it out clearly enough. What I am suggesting in no way changes the original difficulty of the encounter. It also does not minimize the value of the Ifrit drops, either.

    What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)

    that was the intention with WoW and see how that turned out. hell they're even gonna add easy mode because normal was too hard for some people.

    that takes away from accomplishments. that takes away from your skill because all it says is "im not good enough to clear the intentended difficulty of the fight " and the "why do it hard when i can just put it on easy mode and get shiny gear"

    Hard fights aren't for everyone, if you cant do them, just wait for the nerf
    (1)
    Last edited by Raijin; 10-31-2011 at 12:20 PM.

  8. #148
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by SilvertearRen View Post
    Really? Then Blizzard probably screwed up with the implementation, and/or didn't spell it out clearly enough. What I am suggesting in no way changes the original difficulty of the encounter. It also does not minimize the value of the Ifrit drops, either.

    What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)
    Quote Originally Posted by Gramul View Post
    Unduly?
    You fail to kill the thing that wants to kill you and you are thus killed by it.

    How is that an unjust punishment?
    When you frame it that way, it perfectly makes sense. What I am trying to say is that for the lower-difficulty versions of the Hyper fight, the damage taken from Ifrit when you screw up should be reduced from the original fight's damage output. That way, you can learn from your mistakes and recover more easily. In the current Hyper fight, one mistake can cost you over half of your HP. That is brutal, and does not offer a lot of wiggle room for a learning curve for players that want to "progress" their way to actually defeating Ifrit at the original difficulty level.
    (0)

  9. #149
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SilvertearRen View Post
    What I am suggesting in no way changes the original difficulty of the encounter. It also does not minimize the value of the Ifrit drops, either.

    What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)
    And we're saying that not everyone should have access to everything without the proper work required to achieve it.

    Equality isn't always equal and it certainly isn't always fair.
    (7)

  10. #150
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Raijin View Post
    that was the intention with WoW and see how that turned out.
    Huh. Well, those 2 million subscribers were mental midgets, then. Sorry, moderators, please let me keep my personal opinions on display, because for the love of god, I am SICK of rigid mentalities.
    (0)

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