Maybe I haven't played many FF games but usually the mobs in them while are the same name and type. are designed differently. 14 seems to recycle a lot of FFXI mobs down to the animations in some cases. While I like the FFXI nostalgia, it does seem lazy.

They taking a lot of strange shortcuts and they take a lot of questionable decisions like making the AF2 gear a tome reward instead of from quests, a class with 2 jobs, 5 jobs with no classes, 3 starting at 30 while 2 at 50, /playdead emote for the cash shop instead of adding it to the battle system. Same can be said for /victorypose at the end of dungeons or the new falcon campaign to keep you subbed in the game instead of just adding it to the veteran system. Sure that helps people get it sooner, but it also means if you can't be subbed during the campaign period, then you lose it completely.

FFXIV as a whole has always had a patchwork/rushed feel about it, and I wouldn't mind them going back and give the game a face lift.