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  1. #121
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    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Blarp View Post
    Yeah, but what's the point of going out of your way to design every encounter three different ways when one way is good enough for the majority of the playerbase? MMO's don't need to be inclusive to every type of gamer. That's why there are a ton of them on the market. If one doesn't meet your needs, then you can go find one that does instead of insisting the developers do a bunch of extra work just to appease your tastes.
    You don't even need to design it three different ways. You ever thought about actually having each difficulty level reduce the damage dealt to players by a certain percentage dependent on what difficulty level is chosen?

    Having the fight be easier on One-Star for the Hyper fight, would provide for a LEARNING CURVE of the fight for people who are not as quick-witted as those who were able to beat Ifrit in the first month.

    Basically, it gives them a chance to learn Ifrit's behaviors without being so excessively punished for not being quick enough on the uptake when Ifrit uses certain moves. The punishment at the end of the fight would be no Ifrit weapon drops.

    How hard is that? The ENTIRE POINT OF A SCALING DIFFICULTY OPTION IS TO PROVIDE PLAYERS WITH THE ABILITY TO DICTATE THEIR OWN LEARNING CURVE.
    (0)
    Last edited by SilvertearRen; 10-31-2011 at 12:04 PM.

  2. #122
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    Sep 2011
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    430
    Quote Originally Posted by SilvertearRen View Post
    You don't even need to design it three different ways. You ever thought about actually having each difficulty level reduce the damage dealt to players by a certain percentage dependent on what difficulty level is chosen?
    Yeah, but I still fail to see the point in doing it in the first place.
    (0)

  3. #123
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by SilvertearRen View Post
    You obviously didn't read my statement earlier in the thread that the R25 Ifrit does not count, right? It's a quest fight, not an actual endgame fight. Get out!
    Player: Ifrit (HARD) is too hard, nerf plz

    Dev: no

    player: Why not, its too hard, need lower level

    Dev: But you already do, do level 25

    player: that is too easy, i want harder

    Dev: stop complaining
    (9)

  4. #124
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SilvertearRen View Post
    You obviously didn't read my statement earlier in the thread that the R25 Ifrit does not count, right? It's a quest fight, not an actual endgame fight. Get out!
    I got an idea! How about you beat the current Ifrit, and tell everyone you beat him. Oh wait.... "Hard Mode" Ifrit is a repeatable quest too..but wait...you wouldn't know that. Luls.
    (2)

  5. #125
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    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Blarp View Post
    Yeah, but what's the point of going out of your way to design every encounter three different ways when one way is good enough for the majority of the playerbase? MMO's don't need to be inclusive to every type of gamer. That's why there are a ton of them on the market. If one doesn't meet your needs, then you can go find one that does instead of insisting the developers do a bunch of extra work just to appease your tastes.

    this is missing the point. on a 1 player game it is fine to select your difficulty, but on a MMO its only fair that every1 plays the same. i posted on a thread today about this, ppl saying story was to easy, ok fine make story quests scalable, make the difficulty dependant on the number of ppl in your party. but a battle that needs 8 ppl cannot be easier for party A) than it can party B) this is just unfair
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  6. #126
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    You're losing a difficult battle here, Ren....Should we scale the difficulty of our arguments for you to cope and give clearer answers, or are you going to keep putting out the same, rather vague arguments that 9/10 people on this topic disagree with?
    (13)
    Last edited by whoopeeragon; 10-31-2011 at 12:08 PM. Reason: I loathe auto-correct.

  7. #127
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    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Raijin View Post
    Player: Ifrit (HARD) is too hard, nerf plz

    Dev: no

    player: Why not, its too hard, need lower level

    Dev: But you already do, do level 25

    player: that is too easy, i want harder

    Dev: stop complaining
    That's Tanaka, not Yoshi-P. If someone from one of the freaking gamer sites would just ask Yoshi-P to consider creating scaling difficulty options for the fights, maybe he'd do it. Jesus F*ck!
    (0)

  8. #128
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SilvertearRen View Post
    You obviously didn't read my statement earlier in the thread that the R25 Ifrit does not count, right? It's a quest fight, not an actual endgame fight. Get out!
    Difference?
    (1)

  9. #129
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Now, you people are just trying to ruffle me here. I personally believe the Primals should be equal in difficulty, not harder with each new primal.

    Why? Because, we're bound to get even more boss fights with mobs that are NOT Primals. I mean, like the Espers, if we want an example.



    Is it Yoshi-P's goal to drive off the lesser-skilled players? Answer me that.
    Riddle me this, Riddle me that. Who was it whom asked for tough higher skilled content, whom was it who said the game does not cater to "Hardcore" gamers. If you are unskilled then stay away from the content quite simple.
    (1)

  10. #130
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    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by whoopeeragon View Post
    You're losing a difficult battle here, Ren....Should we scale the difficulty of our arguments for you to cope and give clearer answers, or are you going to keep putting out the same, rather vague arguments that 9/10 people on this topic disagree eith?
    I've given enough ground to your arguments. I'm not asking to have the endgame content "destroyed" or "remade" to suit my needs. What I am asking for is to have the option to adjust the difficulty, with certain penalties attached regarding rewards while still retaining the original design and difficulty of the encounter as an option.

    I don't see why you guys should be resistant to such an option.
    (0)

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