7/10
It could do with a few tweaks but it feels more approachable. Im enjoying it so far
7/10
It could do with a few tweaks but it feels more approachable. Im enjoying it so far
1/10.
The new simplified combat system just feels absolutely gross to play. I don't know about other classes, but it completely kills any of the fun I used to have playing Ninja in frontlines.
I feel like I'm playing a completely different class in a completely different game and it's an absolutely miserable feeling.
Balancing and ability pruning for PvP is fine, but they went completely overboard this single button combo press garbage is boring. Sitting there hitting 1 1 1 2 2 1 1 1 2 2 1 1 1 2 2 1 1 1 2 2 until my Nenki guage hits 80 so I can do one additional action is not fun or engaging PvP, especially when Mudra/Ninjitsu, the most iconic part of the class...Is reduced to a single button press and half of your Ninjitsu are removed and then stacked onto other abilities. I pray this crap never bleeds over into PvE or I may just be done with the game.
I understand how some could accept and even laud the change to such ultra simplicity, but I just can't bring myself to enjoy it.
I would prefer to have 3 or 4 more abilities but in general the change is great.
na.finalfantasyxiv.com/lodestone/character/2900509/
7. I do hope that we get triple swiftcast for BLM![]()
2/10
It´s a chicken run reduced to a handful of skills (and totally breaking the muscle memory between PVP and PVE)* and flooded with mindless xp leechers
*having putted skills multiple times on my hotbar, as f.E. Enochian has 3 uses (activate, I4 under UI, F4 under AF) so im hitting the right button no matter what state it is atm..
Last edited by wicked-one; 06-21-2017 at 04:33 PM.
Never a mind was changed on an internet board, no matter how good your arguments are...
5/10 for me. it's not grossly terrible, and they've definitely streamlined it, but no sir i don't like it.
Frontlines are as fun a zerg fest can be, but, anything else looks great and team compositions are much more important now, also, I love the new immunity system. For example, if you are stunned one time you gain immunity after that for a few seconds vs stuns.
I played a bunch of fairly terrible rounds of Shatter last night, mostly as WHM. Then I played one really good round with people who seemed to understand that I no longer have any buffs, AoE spells, cleanses and hardly any instants, and I actually felt like I didn't suck; not having those things is definitely hard to get used to as a healer. Got loads of killing blows though which was a novel experience.
Really wish Benediction was actually instant now I don't have Tetra. They've made it even more punishing given how fast people can drop - it can miss and eat the cooldown, and also eat all of the lilies! The shields are clunky too given how many abilities consume all of the lilies, though at least it's super easy to regain them in PVP. Crowd control is so irrelevant that I've actually dropped Purify for FL, which is weird.
But overall I think the system has promise. Maybe 5/10 at the moment? I'll try Feast tonight if I can get it to pop.
I really like it, I'll give a solid 8/10 because I'd like to see an improvement for melees. Yes we have gap closer abilities but I find it really hard to to damage with your basic abilities on a moving target. I understand there's lag and all that stuff like seeing other players sliding/teleporting but this could be solvable by just increasing a little the base movement speed of melees. This is just my 2 cents to make melee life feel better.
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