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  1. #51
    Player
    Alchemist_Moon's Avatar
    Join Date
    Feb 2015
    Posts
    1
    Character
    Topaz Moon
    World
    Brynhildr
    Main Class
    White Mage Lv 60
    You don't get raised because I am a healer, not a Necromancer!

    In seriousness though, you will probably get a raise, unless like many have already stated there are other valid reasons you did not. Dying multiple times in a short period of time is a very good way to not get raised.
    (1)

  2. #52
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Im tired of WHMs using medica II in dungeons, even on trash pulls.
    (0)

  3. #53
    Player
    Tillen's Avatar
    Join Date
    Jul 2015
    Posts
    45
    Character
    Tillen Khutaur
    World
    Leviathan
    Main Class
    Scholar Lv 70
    @OP go troll on facebook, 9Gag, or some other social media website. Your claims are baseless, unwarranted, and petty...perfect for Twatter. This is not the place for that kind of banter. Side note: All of that sounds like youre the problem.
    (0)

  4. #54
    Player
    Crewman's Avatar
    Join Date
    Jun 2012
    Posts
    45
    Character
    Feign Azurel
    World
    Diabolos
    Main Class
    Dragoon Lv 61
    Quote Originally Posted by Inuk9 View Post
    Im tired of WHMs using medica II in dungeons, even on trash pulls.
    Any particular reason? It's always seemed pretty useful when needing to keep the party going without dropping too much MP, of course with the new skills MP is much better managed now.
    (0)

  5. #55
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Crewman View Post
    Any particular reason? It's always seemed pretty useful when needing to keep the party going without dropping too much MP, of course with the new skills MP is much better managed now.
    1) Indefinite upkeep of Medica II is a pain in the ass for tanks mid-pull
    2.1) Depending on level sync (if at all), it generates pointless enmity. Easily solved by simply using lucid dreaming (shroud) when the icons start flashing. But not every healer seems to be aware of this
    2.2) spinning mobs are a nightmare for melees
    3) You could be spending that time casting a holy, instead of casting something that overheals for 90% of it's effect
    4) When you are on the enmity list of anything mid pull, you only generate 2% of your maximum mp every three seconds over 6%.
    Honorary mention) It's an indirect way of telling the non-tank players that they probably suck and will eat an AoE sooner or later

    tldr; Keeping up Medica II is not only GCD- and MP inefficient, you're giving the tank an avoidable headache. Imagine tanks not avoiding AoEs. You pulling hate mid pull is an equally annoying experience from their perspective because you like to keep a HoT up mid pull
    (2)

  6. #56
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LegoTechnic View Post
    Be hit, burned, shattered, drowned, and broken over, and over, and over again. It's alright, we'll watch. We're always watching those health meters, after all, and we'll make sure it doesn't end until the encounter does. That's our job, and yours is to get punched by Titan, stepped on by Bahamut, or ground into paste and then reassembled back together so that it can happen again and again.
    YOU! You I really like.
    These words are simply the truth in its purest form.
    But do you know what the best is of all of this?

    After all that, they thank me.....
    (0)

  7. #57
    Player
    Crewman's Avatar
    Join Date
    Jun 2012
    Posts
    45
    Character
    Feign Azurel
    World
    Diabolos
    Main Class
    Dragoon Lv 61
    Quote Originally Posted by Lyrica_Ashtine View Post
    1)...
    I see, I have recently come back since stopping back when 2.0 was in beta, so all these changes are bit hard to get used too. However I would like to question, does Holy not produce as much enmity as Medica? It seems any AoE during a pull would have the same effect. Or are you saying it's more worth my MP to spam Holy for stuns?
    (0)

  8. #58
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    1) Indefinite upkeep of Medica II is a pain in the ass for tanks mid-pull
    2.1) Depending on level sync (if at all), it generates pointless enmity. Easily solved by simply using lucid dreaming (shroud) when the icons start flashing. But not every healer seems to be aware of this
    2.2) spinning mobs are a nightmare for melees
    3) You could be spending that time casting a holy, instead of casting something that overheals for 90% of it's effect
    4) When you are on the enmity list of anything mid pull, you only generate 2% of your maximum mp every three seconds over 6%.
    Honorary mention) It's an indirect way of telling the non-tank players that they probably suck and will eat an AoE sooner or later

    tldr; Keeping up Medica II is not only GCD- and MP inefficient, you're giving the tank an avoidable headache. Imagine tanks not avoiding AoEs. You pulling hate mid pull is an equally annoying experience from their perspective because you like to keep a HoT up mid pull
    I was literally just yelled at for not having Medica II up during a trash pull.


    By my tank.

    We didn't wipe or anything but by his logic since we had double monk DPS I was respinsible for AoE. I wasn't spamming Holy (because he could hardly hold everything as it was and was not using cooldowns so his health was plummeting) but I was still doing damage and then healing the spike damage on myself and the monks with cure/2. I could have had more DPS uptime with Medica II but I also think he or the DPS would have died.

    Point is this is situstional. The way youre looking at it no it shouldn't be up if you're pulling packs of trash together but yes when aggro is established there is an expectation that a tank can hold hate through the enmity generated by Medica II.

    I don't think either side of this is right all the time but I do think more healing is better than not enough.
    (0)

  9. #59
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    o yea? well about 90% of dps are useless

    so suck on that =P
    (0)

  10. #60
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Crewman View Post
    I see, I have recently come back since stopping back when 2.0 was in beta, so all these changes are bit hard to get used too. However I would like to question, does Holy not produce as much enmity as Medica? It seems any AoE during a pull would have the same effect. Or are you saying it's more worth my MP to spam Holy for stuns?
    I wouldn't do anything at all mid pull unless absolutely necessary. The longer you stay out of combat, the better. Till the tank is done pulling, at least. It also depends on how much you value your remaining MP. I, for one, don't get any form of cold sweat when I'm with 4% mp left (about 1000). But I can imagine some don't feel comfortable even with anything less than 50%. If you're the kind that likes to do as much as possible with each pull, which translates into more MP consumption, you'd want to stay out of combat as long as possible to generate more MP over time while the pull is happening. With previous point in mind, any action you perform that gets you on the enmity list would stagger your MP recovery over time (assuming it's not at 100%) and potentially be a headache for the tank. While tanks do generally try to grab everything on their way, mistakes do happen and a mob or two can be untagged by the tank. If you do, say, a Holy mid pull, those will go straight for you if you hit them. Which makes the pull slightly messy. Additionally having them stunned staggers them from bunching up. Which would make the AoE damage-fest longer due to their absence when the damage is already rolling. Minor annoyances, but quickly bunch up into a lot of annoyances from a single action.

    If the tank is already done pulling, however, it's a different story. Everything will be bunched up and everyone will start AoEing. Except for lower level content, of course.

    Quote Originally Posted by MoroMurasaki View Post
    I was literally just yelled at for not having Medica II up during a trash pull.
    I find it interesting how much of a masochist that tank is by actually wanting a HoT effect up while pulling is still in progress. Regardless, keeping up Medica II indefinitely is poor use of MP for a single target. It's 700 potency over the course of 30 seconds. A Cure II does more than that in a single GCD without the 30 second wait for it to reach the full potential.

    I suggest taking whatever the tanks are saying with a grain of salt unless they're a seasoned healer themselves*. There are tanks out there who freak out for not having protect. And it's not like it mitigates like 50% damage. Heck, it doesn't even mitigate 10%

    * Does come with exceptions. You don't have to play the role to know the role, after all
    (2)

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