OP hasn;t replied to the thread. Has to be bait.
OP hasn;t replied to the thread. Has to be bait.
I always played as healer/buffer in MMO. Of course here I play as healer too.
Lets me say one things. It's possible to raise everybody.
Solution:
Swiftcast -> Raise -> Benediction to your tank (or something weaker like cure1)
Problem (for me) - I hate to play as TRM. (27 lvl? ...)
Second - I personally sometime have problem with some tanks who pull too many agroo at once. His life shrunk faster than I can heal.
Second things. If we do not have swiftcast and we fight again boss.
Most people forget about one factor. Is it safe to cast raise for 8 second? (light party - one healer). Tank + healer can survive. If healer will be alive to point of near end -> Tank can survive alone. Tank + 2 DPS often cant survive.
So I try to keep everybody alive. I try to raise everybody. But in hard fight it is impossible often - it is often decision who should be alive. Who will be dead. Tanks and healer is usually on VERY top on my list. Then news player (babysit). Last -> DPS.

At least the good thing is that we can now use Rescue on some of these jokers the first time around, the first time the Doom mechanic appears.
If they still don't get it afterwards... :3
One of the good things about the lack of a class switch cooldown now is that I get to raise dead newbies in the open world regardless of which class I'm using at the moment.
I've actually had hate ripped off me as a PLD in the HW era at low levels by a crazy healer who spammed both AoE attacks and AoE heals. My options were to alternate single target threat between two targets and continue with damage with Flash off Blind cooldown, or forgo damage entirely and spam Flash like a madman. I chose the first option, and that healer essentially tanked one mob while I tanked the other two in each triplet. Obviously, drawing 6 mobs is not an option with a healer of that type, especially when neither DPS was AoE-specced at that level.
And I've also encountered one tank who died in the first 3 trash mobs in Haukke Manor normal, since the tank didn't know the meaning of mitigation, and the Scholar healer didn't seem to know the meaning of healing. Ended up tanking everything as a monk instead since I ended up having more damage resistance than the tank, although less AoE threat generation.
Still, I'd say crappy healers and/or tanks account for maybe 2.5-5% of my play experience so far, and that was already enough to basically prod me into playing the near entirety of my cooperative content as either healer or tank to avoid the small chance that I get stuck with the ultra-rare bad tank + bad healer combo from Haukke.
P.S. Haukke Scholar even wanted to use a yellow Carbuncle when the tank failed, although it would have crap for damage, and wouldn't be able to keep aggro against either the tank or my monk. Ugh.
Last edited by Mikazuki_Aura; 06-19-2017 at 07:13 AM.
Do my damndest to keep everyone in the group alive, always. If you die I feel bad even if it is not my fault. The tank and will always be my priority as if they die it becomes much harder in most cases. Losing dps means managing my mana becomes harder so I want them alive also. I do my job so everyone else can do theirs.
Actually more than you think...
Like others said it's the healers choice of priorty to res or not to res... wont step into reasons why or why not cause they were mentioned several times yet but for the effort thingy it's not just the simple res... If a healer thinks it would be worth ressing you they have to be "prepared" for that moment cause the devil is called "weakness" - if they decide to res you they have to be sure that you wont fall instantly again...
They most probably need swiftcast for a fast reaction (1) an instant heal to cover up your lp (2) time to cast any kind of shield/protect skill to compansate the weakness debuff (3) knowing the situation/fight mechanics at that certain point "heavy dmg incoming?" cause sometimes even full lp + shield is not enough to keep you alive under weakness (4) - while watching the tank (5) and the rest of the grp through mechanics/dmg which cant be avoided by themselves (6) and most important watching their own mp management (7). All of this in just a few seconds - so it's way more than "just do it" - Most of the healers check this list automaticly and if they notice they cant provide all those aspects the res just could take a while until they got the situation under control thats not lazyness but farsightedness.
Offtopic: you claimed you are playing mmos since 30 years - if we suppose you started playing in the age of 15 that would mean you might be around 45 years old now... what i honestly doubt but even if do think your attitude represent this age in any way?
Last edited by Neela; 06-19-2017 at 12:23 PM.

Pretty much. If I know there are heavy movement mechanics coming up in the fight, I'm probably not going to res you. People accept res almost immediately without thinking about what mechanics are around the corner, so when they get up, they die almost immediately. At that point, you wasted my time and mana. I'd rather just hold off on a res until I know you'll stay alive. Also, if you're dying to mechanics a lot, at some point, I'll just stop until the situation is fully under control. Then I'll revive. Priority is tank hp>reviving dps. Neela did a good job of providing examples of not reviving.
(At the same time, do people really ask for healers to revive? I haven't had that happen in a lonnng time. Other than the occasional "healers in C are dead!")
I genuinely enjoy watching people die.
Doesn't matter if you are a pugger or guildy, if you die I will probably enjoy myself.
Especially when you to something incredibly stupid.
Doesn't take away that I"ll do everything in my ability to make the run successful.
Being good at your class/job is something fun on it's own.
However when you die....Buahhaahahahha.
Might get me going on some power trip mixed with a god complex, but than again I can freaking res people.
Some players are more expendable than others, and yeah the chance of a fatality are higher when you are expandable.
Even worse when I just like you ,and all that takes is standing in a big red circle and going 'HEAL ME!'.
You can't expect me to heal you now can you?
Chances are you're having fun and just ignore mechanics because of it.
Then there is me who wants you to ignore the mechanics so you simply die.
In the end we're both having fun, and that's all that matters.
Maybe me a bit more than you.
Deep down, in the true depths of every healer's heart, lies the core of spirit that all healing is based on, and that is complete and utter contempt. When the tank runs up to the boss and starts getting punched in the face, then we think it as it should be, and so we repair the damage not in effort of fixing it, but to make sure it can keep happening. We aren't satisfied with a single punch, no, you need to be punched more. And if you're a DPS taking damage from AoE? We'll fix that, too, because you're not excluded from the suffering, nor are the mobs you're shooting/burning/stabbing either. And should you die we will grab you by the laurels and pull you right back up on your feet. Death is an escape, and you aren't getting off that easy.
Be hit, burned, shattered, drowned, and broken over, and over, and over again. It's alright, we'll watch. We're always watching those health meters, after all, and we'll make sure it doesn't end until the encounter does. That's our job, and yours is to get punched by Titan, stepped on by Bahamut, or ground into paste and then reassembled back together so that it can happen again and again.
Last edited by LegoTechnic; 06-21-2017 at 12:51 AM.



I always res unless
1. Someone beat me to it
2. I have to choose between res-ing you and keeping the tank alive
3. You have already died multiple times and we're near the end of the fight
A extended period of time working in retail has given me a very neurotic need to please people who need help out of nervousness of being yelled at, I'd never leave someone on the floor out of spite.
|
|
![]() |
![]() |
![]() |
|
|