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  1. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The Good (Pretty much always useful)
    Goad: Must have, especially for Dungeons. If both DPS are physical and take it, they can circle jerk eachother with Goad for more sustained AoE.
    Invigorate: Must have, but now only necessary if AoEing, since most WS have their TP lowered, we no longer will ever really run out of TP I think.
    True North: Must have for any trial/raid, honestly.
    Arms Length: This is a 1 minute recast of PLD's Tempered Will. For fights with mechanics that involve being pushed away to your death this can completely cheese the entire mechanic. Shorter recast than PLD version, too!

    The Bad (situationally useful

    Second Wind/Blood Bath: Good for heals but once you have competent healers and know mechanics, you can pick something better (in EX trials a nd raids a failed mechanic is usually a 1shot kill for you, so these heals won't save you typically)
    Feint: Good on paper, but its an extremely long recast and lowers the target's STR/DEX by10%, which amounts to ~-8% damage from an attack. Decent for tank busters but I doubt that 8% damage will make/break anything, especially the huge recast this has.
    Leg Sweep: Not so much of a sweep as it is a push-kick. 40 second recast, 3 sec stun. Remains to be seen if it will be useful on bosses, whom are largely immune to stun. Decent in dungeons against trash, I guess...but we have Spineshatter.

    The Ugly (never pick, these are pointless for DRG)
    Diversion: Unnecessary, we have Elusive Jump.
    Crutch: Removes bind/heavy from someone else, pretty meh.
    (1)
    Last edited by Jonnycbad; 06-22-2017 at 02:25 AM.