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  1. #1
    Player
    MeliaAntiqua's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    Melia Antiqua
    World
    Odin
    Main Class
    Black Mage Lv 70

    Feedback on 4.0 Scholar

    This is going to be a very long post, so I gave it its own thread. I want to share my opinion on all the changes that hit Scholar with Stormblood.

    Something to keep in mind:
    My thoughts are purely based on my experience as a long time Scholar main (two and a half years) who has raided on SCH since final coil. Keep in mind that we don't know yet how the new Omega raid will play out. It could be different in design to the point of making some of my observations obsolete. Stormblood hit early access five days ago, so I can only take dungeons and the primals as a basis for my experiences to and at level 70.


    That said let's start off with Scholars new skills:
    1. Excogitation: The idea behind this skill sounds great in a world where cleric stance exists. It would have allowed a timed Lustrate at any time without leaving cleric stance. But since CS is gone, this skill feels lackluster. Its potency is only marginally better than a Lustrate which can now be used anytime without worries. Excog is also gated behind the massive wall of aetherflow and a 60 second cd. That is even more than an amasing ability like Indom. To make this useful over Lustrate, it needs to fill its role better. Give it a small damage reduction (just 5%) that lasts until the big damage is coming in. This would synergize with its proactive nature. Alternativly you could increase its potency a bit and/or remove/reduce its cost in aetherflow or cooldown. As a quality of life change it would be great if the heal would automatically trigger at the end of its duration (nothing feels worse than a warrior using Equilibrium at 55% and Excog running out. Just wasted an aetherflow stack).
    2. Broil II: Not really a lot to talk about here. I will discuss SCHs overall damage output further down. I like its animation though.
    3. Chain Strategem: There is again nothing wrong with this skill. Only useful on bosses/high hp adds but thats what everybody cares about anyway. It is in the same category as Battle Litany or Brotherhood in terms of its overall raid damage increase. It just pales in comparison to the stronger raidwide damage utility of things like Trick Attack or the Balance. Especially the balance still feels overtuned in addition to Astros good healing output. In itself though Chain Strategem is a nice addition.
    4. Quickened Aetherflow: Again a good idea, but poorly done. With SCH having more and more skills to use Aetherflow on, it was time to give them some sort of cd reduction. It is just incredibly counterintuitive to have an ability that procs it's own cooldown reduction. You only get three 20% chances of this happening a minute. Doing the math quickly, you get no cd reduction at all in 51.2% of complete aetherflow consumption. RNG that is so obviously against you is not worth in a game with heavily scripted fights. This is like the chance of your next Succor costing no mp after you use Sacred Soil. Completely unreliable. Increase it's probability if you want this self-procing stuff or change it to a more often used skill like embrace. Having a 50% chance for every embrace cast to reduce Aetherflows cooldown by one second would be my prefered choice. There is a maximum of 20 embrace casts a minute which would result in an average cd reduction of 10 seconds and would be far more reliable than a 50% chance of getting nothing and a 0.8% chance of cutting the cd in half like it is now. (All the numbers in my proposal could obviously be adjusted but I feel this is a good starting point)
    5. Fey Union: Oh boy where to start on this one...
      Firstly some quality of life stuff: Its range of only 10y sucks. If your target moves two steps back to dodge an aoe, the link is gone. If you want that short range, make the faerie move with its target and not stand there doing nothing but continuing to deplete the gauge. Since it is a faerie ability its use is clunky and often activates after some very long seconds. It is therefore not usable for clutch healing and only good for phases of predictable sinlge target damage.
      Secondly, it's effect also sucks. A 480 potency heal every 3 seconds sounds incredible but it is not. "480 potency" in faerie speech means something like 330 actual potency and since it counts as an ability, it cannot be buffed. Illumination, Rouse, Mantra, Convalescence, the list goes on and on. They all have no effect on this! You also only get to use three ticks of this per minute.
      Overall Fey Union is so poorly designed and has so many flaws that hold it back from beeing a good ability. Its implications for Embrace and Dissipation will be discussed in their seperate part.

      How to fix Fey Union (just some ideas):
      It needs massive QoL improvements as stated above to be not such a headache to deal with. Potency increases could also be made to make it feel more impactful.
      Furthermore it would be great to have a single target and an aoe mode. In situations of predictable medium strength single target damge it does a good job. But I also experienced phases of mostly aoe damage where I was filling the gauge to its maximum and still prefered the normal embraces that can help topping people off very flexible instead of giving individual people a tether for one or two ticks which would be stronger but very micromanaging intensive. So a mode in which you have a small aoe heal would be welcome.
      Filling the gauge only with aetherflow abilities is also not great. Incorporating the faeries into it makes more sense since it is a faery gauge after all. Make every embrace cast increase the gauge by one or two points so you can use it more frequently and make it again more impactful.
      Last but not least it would be awesome to have Fey Union beeing a further distinction between Eos and Selene. Eos lowering the targets damage received or increasing its healing received and Selene increasing the targets damage dealt. Something other than just "a stronger embrace with no flexibility"

      Overall this ability needs to be looked at the most out of all the new skills. Why do we now get a massively disappointing skill at max level two expansions in a row? Dissipation was and still is mostly useless and Fey Union is the biggest mess imaginable.


    Now that we have looked at all the new stuff, let us take a look at what has changed in regards to old abilities:
    • Single target damage: The loss of two DoTs hits the SCH playstyle hard. Spamming Broil 80% of the time is just boring. Healers dont need complex dps rotations but the old SCH had more things to keep in mind and also better weaving potential. There are now so many clipped gcds, it makes me sad. Overall though, it is still in an ok spot compaired to...
    • AoE damage: This is a big one. SCH aoe is dead. The Bane nerf, only two spreadable dots (70 vs 110 potency per tick), shadowflare uptime halfed, miasma II gone (I never thought I would miss you) and no access to Blizzard II. Whoever came up with the idea of destroying SCH aoe damage needs to be fired. What kind of "balance" is this? WHM gets an aoe dot with no potency falloff, assize every 60 seconds and a massive 200 potency spammable nuke in the form of holy that has better damage falloff than bane, stuns for 4 seconds and can be used without mp cost with their new Thin Air skill. This is so mind-boggling, I am extremely angry about this one. Paladins complained for years, that they need a spammable aoe skill and you finally listened. But now you give SCH the PLD treatment? WTF. Give SCH a spammable aoe skill!
    • Shadowflare: I mentioned it above. In aoe situations its halfed uptime hurts our damage but I like the new Shadowflare better nonetheless. Not having a three second cast on a skill that rarely got its full damage out because of mobs dying or bosses moving is a good thing. Especially on single targets like bosses, the change is in fact a damage increase (two more Broil II per minute (460 potency) for the loss of half the uptime (250 potency)). I like it.
    • Embrace: Another expansion, another nerf. Embrace is more and more becoming just a regular regen that costs no mp and has infinite uptime (around 185 actual potency based on my investigations; AST and WHM get 150 on their regens). This would not be so bad if Fey Union was actually a good skill. As it stands now, Fey Union only compensates for the potency loss of Embrace. Since Physick is already weaker than its AST and WHM counterpart, I dont understand the need to nerf Embrace even further.
    • Adloquium: The next big skill. Adlo is more and more losing its usefulness to AST shields. Adloquium costs an insane amount of mp, has a casttime and is only a 300/300 healing/shielding skill compaired to the cheaper, instant, more powerful Aspected Benefic (230/575). The important part about Adlo was always its shield. The 300 healing potency often gets wasted or only partially used. If you want Adlo to remain that weak compaired to AB, at least change it to a 200/400 heal/shield. I personally would also like a mp cost reduction and a buff to 200/450 or 250/450 (which would still make it worse than an AST shield), but I take everything to make Adloquium great again.
    • MP management: This was always the strong point of SCH and I therefore had nearly no extra piety when going into Stormblood. I quickly realized that the old days are gone when entering the first dungeon, doing a bigger pull and suddenly standing there with nearly no mp left. The reduced mp recovery from Aetherflow combined with a more expensive Adloquium and damage rotation and an increase in Adloqiums needed thanks to the embrace nerf was a shock at first. It has since gotten better because there is more piety on lvl 70 gear, but the fact remains, that SCH lost one of its strength. Might be more balanced with the other healers though.
    • Overall healing output: Leaving cd based healing aside (SCH has Lustrate and Indom, WHM has Tetra/Bene and Assize, AST has Essential Dignity and Earthly Star; they are all different, but fulfil the same purpose), let's look at their always available healing. As stated above SCH has the best regen (if you count the fairie just for that), but not by much anymore. AST and WHM have better potency on their base heal (440/460 and 450 vs 400) and have an upgraded heal (Cure II and Benefic II) where SCH has no equivalent since Adloqium is double the mp cost of those and serves another purpose (which both AST and WHM have their equivalent in Aspected Benefic and Devine Benison). Aoe is a similar story where Succor is just bad compaired to Helios and Medica (and both having two forms). Therefore SCH needs the Embrace nerf reverted or a buff to Physick or a better upgraded heal by buffing Adloquium into that role. Some form of Potency increase.


    As we can see there are a lot of things that SCH lost and we still need to talk about the things that remained the same which should have changed:
    • Selene: Selenes toolkit saw no changes although many people have stated for a long time now, that it needs changes. There is still a completely unusable silence taking up a slot and a very niche aoe cleanse. With AST in the game for two years now, Fey Wind is still only 3% whereas AST can give 5% in form of arrow (I dont want to start about the balance). IMO Eos is still the far superior faerie for progression with all three of her skills being useful in many situations.
    • Dissipation: Has always been an extremely lackluster skill for situations in which you need an aetherflow stack immediately which mainly happens when you screw up. It's 20% increased healing never made up for the lost faerie and never synergized with the three aetherflow stacks you get from it. Fey Union only makes this worse since you dont fill the Fay gauge when using aetherflow abilities as long as no faerie is summoned. This makes Dissipation even more of a contradictory mess. Making the 20% healing increase apply to your aetheflow abilities should have been implemented a long time ago. Additional thoughts in regards to its synergy with Fey Union are now needed as well.


    Overall I am very unhappy with all the changes that hit SCH in Stormblood. I read countless posts over the years here on the forums and on reddit from people just being in love with how well designed SCH was in 2.x and 3.x. And the reactions were always incredibly positive. IMO and that of many others I met, SCH was the best designed job in the game. Its synergy with other jobs and the fights was amasing. There were tools to handle every situation that the game could throw at you and if you died you felt like it was your fault for not playing the job to its maximum efficiency. Even after 2.5 years of raiding on SCH, I was still learning, still improving because of the high skill ceiling.

    You could now argue, that not much has changed, but the feeling is totally different. Cleric stance was more or less a trademark of SCH and its loss alone brings WHM and AST more in line with SCH. The new damage rotation feel boring and way to Broil II centric, the aoe damage is gone. The challenging stance dancing in combination with four dots and nice weaving is gone. That were the things that made SCH stand out as a very enjoyable class to me.

    And the healing department is not looking better. Being limited more by mp, direct nerfs to Embrace and the new healing tools being lackluster does not improve SCH healing toolkit. On the other side, WHM and AST got their healing buffed either directly or due to their new skills and the content scaled with the improved healing output in mind. That leaves SCH in the dust. I experienced more situations in which I felt my class is just too weak in these five days of playing Stormblood than in all those years before. The healing output of all three healers was IMO never the reason why I would have considered SCH to be OP. SCH now offers no real advantage over WHM/AST other than bringing a flexible regen in form of the faerie. AST is providing a similar and in parts better level of mitigation and has insane dps buffs. WHM shits on SCH in raw healing output and its personal dps capabilities.


    Final thoughts:
    My worst nightmare has come true. SCH feels boring to play and weak in its healing. I really hope SE is reading all the SCH threads carefully and realizes that they need to fix this quickly. I can see many people myself included switching to other jobs if there is no improvement before Omega savage comes out.

    Feel free to discuss this in a mannered fashion to bring the whole SCH topic to the front of SEs concerns.
    (55)
    Last edited by MeliaAntiqua; 06-21-2017 at 08:59 PM.

  2. #2
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    I'm no great healer player and always tend to take the forum 'dramatizing' with a grain of salt. I'm sure everyone knows how it can be. I think all too often people panic about change, don't give it time to settle and well. People never liked change anyway.

    That said, as someone who came back to the game after a long time - having lost their original account and slowly catching up since. One thing is fairly unanimous after the expansion, at least amongst those I randomly talk to in game. And that's that certain classes have been borderline ruined with this so called 'skill floor and ceiling' adjustment. They were quite worried about the changes for some time before the expansion dropped.

    That's not to say that everyone feels that way. Its often subjective and I suspect younger, less experienced MMO players won't be effected either way. This however, isn't even the tenth time (more like 50th!) that I've heard sadness from scholar players. Its all over the server with people dropping it for other classes. Lo an behold - its on the forums too.

    I think certain classes need to be looked at from an angle not necessarily of just balance (although no doubt thats important) but also of fun factor. There is casual and accessible to play - but there is also the words 'mind numbingly boring'.

    Things may be better attuned at 70. But thats not the whole game either. Level skip potions in mind or or otherwise. So +1 from me. I've been watching friends play and they aren't happy at all. It needs revision. Before some classes put players to sleep
    (3)
    Last edited by Mindiori; 06-21-2017 at 08:56 PM.

  3. #3
    Player
    Violet_Magenta's Avatar
    Join Date
    Mar 2015
    Posts
    24
    Character
    Violet Magenta
    World
    Shiva
    Main Class
    Arcanist Lv 70
    I have been levelling all the healers. Whm currently at 67 and ast at 63 with scholar at 70. From my personal experience scholar is completely lacking compared to the other healers. There is little synergy within the scholar skill set anymore, ironically whm and ast have more synergy in their skill sets. At level 70 scholar sort of feels like the initial ast of 3.0 (pretty underwhelming/weak).

    The changes scholar has received just do not make sense - I wonder if they even tested these changes as the other healers seem worlds apart from scholar. The embrace nerf does not make sense and seems to be a way of appeasing those that believed scholar to be "OP" unfortunately scholar does not have high potency heals (like benefic II or cure II), so the fairy is essential - the 50 potency reduction on embrace is definitely noticeable (the fact that ast in 3.0 had a 20 less potency than cure/physick was noticeable - now look at the ast potencies?). The increased mp cost of adlo only compounds this problem. Often I find myself having to spam physick just to keep tanks alive and although I try dps (with bane, as its pretty much my only aoe option), dpsing and healing drains sch's mp really quickly.

    I also notice that fights that require a lot of movement are tailored towards whm's and ast's - although we can place our fairy, in large area boss fights this can be problematic.

    Whm have lillies and sch has aetherflow stacks. Lillies are much easier to come by - the benefit is that whm can reduce their skill cd on many skills like assize, assylym, tertra etc. Having assize every 46s or so is free aoe dps, aoe heals and 10% mp. whm can dps for days (without even having to use lucid creaming) whereas scholar seems to be punished for dpsing and healing. I feel scholar needs some big changes just to keep up with the other healers. I dont see much hope for scholar sadly - it has been a job I played since ARR and loved it - the other healers are just better (and not just marginally so).
    (12)
    Last edited by Violet_Magenta; 06-21-2017 at 10:08 PM.

  4. #4
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    I agree with just about everything OP stated. I'm level 65 and I'm feeling the hit badly. Though even if level 70 gear gives more piety, I think nerfing Aetherflow as hard as they did was uncalled for. I've been enjoying Stormblood, but since I'm going through it as SCH, I just look at all the nerfs and wonder if someone at SE seriously hated the job. It feels a bit like someone on the team had blatant favortism for AST (though I only say this because I haven't seen a lot of AST complaints)
    (8)

  5. #5
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I just started playing with my scholar still barely at 60 after tanking a while....

    I'm pretty upset with only one thing....Aetherflow MP regain. Yes you can use Lucid Dream as a Role Skill. However it wastes a slot that can be used for Eye for and Eye, Swiftcast etc..The beauty of sch was that you DIDNT need a second mp regen. It was beautiful. With the changes to sch dps I think its even more of an issue. The class forces you to use an upgraded skill which often costs more when dpsing and you just watch your mp drain away while hoping that Aetherflow every 60 seconds can hopefully restore a tiny amount of mp.


    I'd be fine with the changes to DPS if they restored the MP restore of Aetherflow. As it stands now, it's definitely the weakest healer, dude to Embrace being nerfed again and zero change to Physick to make up for it. I know they wanted to nerf sch.....but this was not needed, esp when you buff ast for a third time..............to where it now well surpasses both other healing classes. It actually makes me not want to heal anymore....and I used to love it....
    (0)

    "Within each of us, the potential for great power waits to be released."

  6. #6
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I never had any problems lvling sch in 2.0 - 3.0 dungeons, 4.0 dungeon from 65+ is quite difficult, all my heals seem super weak and I literally need to use all my toolkits just to get thru 1-2 packs of mobs. And afterwards im left with mp issues, to have to wait for mp before next mob pull is ridiculous.
    (4)

  7. #7
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MeliaAntiqua View Post
    Excogitation:...Give it a small damage reduction (just 5%) that lasts until the big damage is coming in....
    I like the thought of this change to Excog, since it is an aetherflow ability, to do something like this and make it spreadable with Deployment Tactics and give it a 20% chance at free(or crit) adlo proc ability. basically make it a localized sacred soil and give it a proc ability, as it stands having a second emergency heal does nothing for scholar and having one that has a chance of wasting a stack just means even less power for SCH, Lustrate fills its niche but I think that another minor mitigation ability (I think it could honestly even be 3% of incoming damage and still work as SS is only 10% and have it last like 10-15 seconds and be on a 45-60 second CD) would help reinforce scholar in terms of utility. As a side note I have no issue with broil II in terms of use but I would like the option to use broil and maybe have broil II as an AOE ability since scholar could use new to AOE damage(of course at a slightly lower potency).
    (0)

  8. #8
    Player
    Mecuric_Chlorice's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Mercurie Taster
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    I didn't think they were capable of nerfing how fun a class is, until I played SCH in 4.0
    (10)

  9. #9
    Player
    Zac_Lionheart's Avatar
    Join Date
    Jan 2016
    Posts
    11
    Character
    Zachariah Lionheart
    World
    Malboro
    Main Class
    White Mage Lv 60
    I really like the suggestions that you have noted. If they add any, I'd be very happy since you took the time to map out a lot of details and information that could work. In ARR I was a WHM and only dabbled into SCH from time to time. During Heavensward I was 100% SCH. These new changes in Stormblood feel like the designers thought SCH "didn't need much;" but then "let's also take away some things." When everyone was jumping on the unimpressive whm ability reveals, I was one of the few who said that SCH didn't seem impressive and is being overshadowed by the whm rage.

    Eye for an eye shouldn't be crossed or at least let exogination be spread.

    Fairy heals are watered down and the feather is wonky. If he person moves 1yalm away, the fairy doesn't follow and still consumes the gauge. But the best part is all the damage the fairy takes needs to be healed since sustain was removed. ( don't re move and then eat the pet take more damage.
    (4)

  10. #10
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I haven't played any of the other healers so far, so I don't really have any grounds for comparison... I DID however notice a huge hit in MP management - to be honest, I'm very disheartened :/ With AST noct stance buffs and their overall utility and our shields being rather hard to manage because a single succor is now a HUGE MP drain... lately I've only been using this before pulls or if it procs when I use sacred soil :/

    Excogitation is... baffling. 50 healing potency over a lustrate, and you run the risk of it not activating if you're not in direct communication with your tank/other healer...

    Fey Union is just about the single most strange skill in my entire toolkit, though? I waited 10 levels for the fairy gauge only to find out it's likely to be wasted time and wasted AF stacks if the fairy takes any hit (quite likely because, 10y, what the heck) or if the tank has to move to dodge like, anything at all. :/

    ... This was just PART of my issues with the healing tools... talking about our DPS tools just kills me internally.

    I didn't want to talk too much about SCH before I had maxed all healers, but frankly at this point I'm just gonna finish MSQ to unlock everything and ditch it for another healer until it looks less useless/boring.
    (5)
    Last edited by Spiroglyph; 06-22-2017 at 06:17 AM. Reason: 1000 ch

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