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  1. #11
    Player
    Amenako's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Chihiro Itami
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Our new skills need a big adjustment.Fey Union is the new dissipation, fucking useless, starts off 0 when the fairy is summoned and only gains 10 stack per use of an aetherflow and drains way to fast when its used as well as the short tether is just not great unless you position the fairy yourself at the middle of the fights but in ex fights you don't have that much time to thing about it when your worrying about everything else you need to keep your mana up.
    Chain Strat need its duration increased or the percentage increased for such a long cd.
    Excog its a nice skill when your in a dungeon when the tank pulls large pulls or the start of a boss fight but for raids or 8 man's this skill is not that great because your cohealer isnt going to just let your tank stay at a certain percentage of health so one of your skills pops and theres to many variables that can also mess this up. so this needs to be changed to where it either has no time limit or still heals them at the end
    (6)

  2. #12
    Player
    Amenako's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Chihiro Itami
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    They also need to give us back the 20% when we use aetherflow because 10% is not enough when you can't use your skills for engery drain and Lucid dreaming barely keeps our mana stable, also the new trait needs to be something else to be honest its shit, needs to be reworked into something else.
    (8)

  3. #13
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MoonDream View Post
    Excogitation is GREAT. It is 650 heal potency compared to Lustrate, and it procs instantly. You use it when you know a boss is going to be doing a tankbuster, or any situation where you have an unknown. Heal like you normally would, use Lustrate for those big heals, but use Excogitation when you know your tank has a lot of damage incoming. It has removed so much stress for me already!!
    I'm with Lego on this:

    Quote Originally Posted by LegoTechnic View Post
    "Removed" stress? Don't you mean "added"? You put it on and then you watch it not proc because either your cohealer prevents the target from hitting 50% or the tank self-heals, regens, or mitigates to prevent it. Worse yet is a fight with tank busters that come in intervals less than 60 seconds so you move to apply it and catch it on cooldown, and then there's that great moment when you crit your shield and prevent the tank from hitting 50% on your own. And in the end it really is a flat 650 potency. That is 50 potency more than a lustrate, and as an ability cannot be effected by largesse, dissipation, tank stance, convalescence, and so on.
    I agree that Excog has applications in theory and will likely see use in raid content where split healing requirements tend to be higher and tank busters powerful enough that the tank is guaranteed to drop below the threshold. On the other hand, having it tick away with a chance not to activate due to factors outside your direct control, as Lego pointed out, makes it a lackluster tool for players who are accustomed to planning their actions a few steps ahead. Frankly, if I know the fight, I have no need for a preset heal unless the mechanics specifically reward its use (i.e. Excog is guaranteed to proc and be more efficient/safer than just timing your casts and abilities in anticipation of the damage as usual). Generally speaking, Lustrate is a superior skill since the potency is nearly the same and you know exactly what you're getting and when you're getting it at all times.

    Aside from Excog, these are a few of my feedback points:

    + Putting Shadowflare off the GCD was helpful, and the decreased duration with increased potency makes it more impactful for shorter encounters. Not being able to place it at will is occasionally frustrating, and I think the CD could stand to be a little lower (it's a 50 potency stationary DoT field that lasts for 15 seconds and has an utterly negligible debuff...I think we can be a little more generous, no?).

    - Fey Union is a good idea with very poor execution, as others have pointed out. Extremely short tether, unnecessarily long activation time (seriously...this skill is not so cool that it requires a Limit break style dramatic pause before it starts performing), decent-but-unimpressive healing. Rouse and Embrace spam works more reliably from a greater distance, requires neither gauge nor wind-up, and doesn't preclude the faerie using other abilities or being forced/allowed to heal other targets. Also, having the Faerie Gauge reset the way it does seems very unnecessary.

    - Quickened Aetherflow can be great when RNG loves you while you unload Energy Drains, but there are too many opportunities for this skill either to fail to activate or to do nothing if it activates only as you unload that last stack you were holding onto and didn't need to use in the final handful of seconds before the CD came up.

    - Faerie Embrace potency nerf + horrible level scaling is unacceptable. I had to get lvl 70 and put on artifact gear before Embrace caught up to its effective potency at lvl 60 right before patch. SCH has been a very strong Job for some time now, but to compare to AST yet again, any argument for nerfing SCH went out the window when AST went from strong to beastly in the same patch that SCH went from strong to struggling to be special.

    - Adlo MP increase was unnecessary. Same heal and shielding potency since forever ago, now costing more MP. Again, compare unfavorably to AST's single-target shield option, which has a lower heal potency (but not quite as low as it looks thanks to Noct's inherent potency buff) and a huge shielding potency. Not to mention the instant casting feature, which is a nice bonus. If there were a way to guarantee critical Adlos as part of the SCH kit, it might be a different story, but that's not the case.

    - If we're going to homogenize the healers further, can we allow SCH to remain somewhat competitive in AoE damage? I thought it was fine and fitting that WHM was the AoE king of healers, but SCH is so far behind both WHM and AST now that it's silly.

    - Critical Stratagem: I have not personally tested the math on this, but I'm skeptical as to how much benefit this is offering. Frankly, even if it performs well in a raid environment, it's not substantially adding to the fun factor to be tolerated as an acceptable co-healer just because Stratagem is wanted to push DPS at a critical phase in progression. Besides, AST now has a potentially useful action with each Draw even if RNG sees fit to deny Balances.

    - I don't feel that giving SCH access to Lucid Dreaming and nerfing Aetherflow MP restoration was a great move thematically. It feels like rebranding something that was already working fine just for the sake of making each healer operate similarly.
    (10)

  4. #14
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Anselmet View Post
    Honestly, I am kinda mad that they have not given the same treatment to sch as they did whm. When sb was two weeks out from early access they addressed their outrage. I haven't seen a single dev so much as address us. I have played sch since 2.0 and never have I seen this class in such a bad state. Hell, I think smn is pretty bad as well so its not like I can just switch to smn to avoid this nightmare. So it makes me think that there were two people working on arcanist and didn't even bother to share their notes.

    But when it comes to sch, it is just rife with 'what the hell were you thinking'. Why would you lower our dps and then make our healing more expensive or less effective? What the hell did my poor fairies ever do to you, especially eos? If you're going to have ast out strip us in every way, could you at least give us back our dps and fairy capabilities? Like, I'd rather go play with the clunky whm mechanics than heal another dungeon with sch. At least they can heal AND have mp.

    I realize we will not get anything fixed until 4.1, but could they at least give us an acknowledging post like they did whm?
    It's because we didn't shout loudly enough.

    Personally I wasn't nearly as concerned about SCH since I didn't know enough about the changes to be truly worried. WHM's Lily mechanic, on the other hand, was so terrible on paper as of the build that the media played that it sparked an immediate and strong response.

    SCH playerbase pre-4.0 = sitting pretty, not too concerned since we've had it good since 2.x. 4.0 is a rude awakening.

    WHM playerbase pre-4.0 = many players already experiencing disappointment and/or identity crisis and not seeing the solutions they hoped to see, thus the outcry.
    (10)

  5. #15
    Player
    paoweeotter's Avatar
    Join Date
    Apr 2016
    Location
    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    do not change ecig. it is fine as it is and a very strong ability. say your tank has 30k ho and is about to get hit by a 40k damage buster. excog will activate and save the tank from death. it is a different mechabic altogether.

    also it removes the need for " timing lustrates " at the exact second. on a 60 sec cd.

    2 bare minimum, simple, and reasonable buffs

    1. increase tether break range.
    2. revert adlo changes

    at least start with this.
    (1)

  6. #16
    Player
    Amenako's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Chihiro Itami
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    i wouldn't say SCH's had it good but more like they were really balanced on how things went when it came to new patch's. Also SCH didn't cry when you know dissipation and emergency tactics were crap because our kit was still good even with those crap skills so we learned to deal with it. But 4.0 they just took the nerf bat to SCH in every direction to our mp regen, to heals, to dps, to our fairy, they covered every aspect of a SCH's kit and hit it with a giant bat. It would have been fine if like our dps was nerf and they didn't change anything else with our kit, because they didn't even bother fixing dissipation.
    (12)

  7. #17
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Amenako View Post
    i wouldn't say SCH's had it good but more like they were really balanced on how things went when it came to new patch's. Also SCH didn't cry when you know dissipation and emergency tactics were crap because our kit was still good even with those crap skills so we learned to deal with it. But 4.0 they just took the nerf bat to SCH in every direction to our mp regen, to heals, to dps, to our fairy, they covered every aspect of a SCH's kit and hit it with a giant bat. It would have been fine if like our dps was nerf and they didn't change anything else with our kit, because they didn't even bother fixing dissipation.
    Emergency Tactics is fantastic in raids; I had a lot of effective use with it in Gordias and Midas given Indom's 30 second cooldown. Sometimes it's more useful to have Succor be a Medica, and damn it, it feels good when it works. That swirly effect is love.

    And we cried a never-ending river of salty tears over Dissipation, one that still flows to this day, but to be real that was probably the worst of our class problems and compared to AST mana issues it wasn't a crippling class issue.
    (2)

  8. #18
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Does someone here leveled up astrologian ?

    What happen to Earthly star if we don't don't press the button to trigger the heal?
    Does is still heal or does it disappear at the end of the timer ?

    Cause if it heals...
    Exgocitation should heal at the end of the duration if it didn't trigger.
    This way it won't be lost sometimes.

    Or just remove the duration on it...
    (2)

  9. #19
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KDSilver View Post
    Does someone here leveled up astrologian ?

    What happen to Earthly star if we don't don't press the button to trigger the heal?
    Does is still heal or does it disappear at the end of the timer ?

    Cause if it heals...
    Exgocitation should heal at the end of the duration if it didn't trigger.
    This way it won't be lost sometimes.

    Or just remove the duration on it...
    Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 200 to all nearby enemies. Also restores HP of self and nearby party members. Taken from the tooltips it would seem as though it times out and auto detonates.
    (1)

  10. #20
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Just some curious questions regarding the SCH Lv 70 skill:

    1) Does it remove 10 points per HoT tick?
    2) Does it have an initial cost to establish the tether?
    3) Can you rapidly switch between tether targets to perform "spot regens" on them?

    Thank you in advance for your answers.
    (0)

  11. 06-21-2017 04:05 PM

  12. 06-21-2017 04:06 PM

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