You may have missed the second part of the sentence, "and die anyway." The point isn't just to kill, but also to not die.I'd rather have the guy on my team that can force the other team into a spawn camp and not care about the objective at all than the guy who constantly rushes the objective, only to keep getting himself killed.
Zojha isn't wrong, the entire spirit of PVP is to fight each other. They just add something to fight over so that every game isn't straight up death match.
The best players on my team tend to be the most cautious. They don't die because they know when to go for a kill, and when not to.

Exactly this. However, I do think this is beyond the purview of my suggestion. Knowing when to charge in and getting proper kills is something that perhaps come with practice over time.
To answer some concerns from other players; there ARE players who enjoy healing, myself included, in PVP. It's not because we're masochistic or anything (okay maybe to a small degree), but it's fun knowing that you kept people alive in skirmishes and battles. The issue is, one healer can only do so much when there are 23 people charging in different directions - the paladin running in to stun-lock, the summoner dps-ing on another target, while a machinist is hitting somewhere else.. -continued below

-continued from previous post
Couple that with the fact that healers have very few AOE heals now with the battle system revamp, you just NEED more healers. Make frontlines more fun so that it's something that can grow instead of merely for achievements like the Garo collaborations. So give healers a carrot since the other roles enjoy going for kills and getting their "Slaughterhouse" or "Hand of Mercy" titles, what say you?![]()

Agreed. I like going DPS so I can join in on the killing. I only go heal if I really have to. If no one if playing to win then I go back to DPS and bait in desperate enemies into my group
( ' ')/\(' ' )
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