- Make the next healer relic weapon the best stylish weapon of all
- Make Frontline part of the relic quest



- Make the next healer relic weapon the best stylish weapon of all
- Make Frontline part of the relic quest
Last edited by Felis; 06-21-2017 at 02:12 AM.



The relic was part of frontlines last time around. It was one of the more pleasant ways to get light when you needed a break from hitting your head on the wall in A1S
As to OP I agree. Healers need more incentives in general. I feel like each healer should have its own special mount just like tank. I've always wanted this. Even in PvE
Now in PvP its worse. Most times i've dropped in there i'm the only healer. It used to be at least 2 of us, if not more, most of the time.
I very much agree with this! I'm playing PvP-healer since the first Frontlines (aaaah, good old secure days...) but I cant deny that I was a little bit mad when they introduced achievments (with actually nice titles) for killing people - great, as healer I'm filling a role no one else wants to fill but I have pretty much zero chance to ever get those achievements!
I always wished there was something similar to them, just for healers (like The Feast has now, with support kills - Frontlines is till lacking something like that) - not only to give people an incentive to play healer but also for fairness sake and to reward those of us who are already healing through that mess.
I already liked the scholar weapons...
And: no, never ever for all that is holy make frontlines/pvp part of the relic quest. NEVER. It sucks for those who dont want to PvP and it sucks for those who want to PvP but have to put up with pure PvE-people. PvP can stay an option for relic-progress (as it is already - you get tomes and light), but never ever make it mandatory to take part in PvP.
Last edited by Vidu; 06-21-2017 at 02:06 AM.

Furthermore, with more incentives for healers via titles or mounts, I believe players who try healers will actually enjoy the difference in approach to PVP. At the same time other players begin to appreciate the more drawn-out battles in Frontlines.
This can help change the mindset in PVP to allow for more healers. Just as a reference.
Those on NA servers. If you played PVP on Aether and ran into Mr Happy's Adder pre-made, which consisted of 8 warriors, 8 ranged dps (BLMs/SMNs) and 8 healers, you will remember how insanely difficult it was to take them down. They had coordination AND easy healing ouput (1 healer to 3 players). Right now I'm lucky to get into a match with ONE other co-healer.
I really hope this gets visibility from other players and support from the developers.![]()
p/s. let's ignore players who do not contribute constructively to this discussion, shall we?![]()


Well, they could make healing suck less to do.
I main healer in PvE, and my biggest issue with PvP is targeting and Range. There are not alot of heals anymore that are instant and none of which are spammable outside of Lightspeed combos. This means I have to get super close to targets to heal them because they oft run out of range mid cast (I feel your pain Eda). So more than half my casts are fails.
Meanwhile, on SMN, it doesn't matter who I hit, I can kite whoever is nearest me until they melt. Guess what I play in PvP (Hint: It isn't the healer)
"The hurting is more rewarding than the healing."
- Medic TF2
You'll always be hard pressed to get healers in PVP because for many, killing is more fun than healing. Personally, I've been having a blast healing in PVP but I do agree that some more incentives could be added. It's not fun getting rushed the entire match as the only healer on the team.
Maybe not, but it's a much easier to complete the objective when there's nobody there to stop you. I'd rather have the guy on my team that can force the other team into a spawn camp and not care about the objective at all than the guy who constantly rushes the objective, only to keep getting himself killed.
Zojha isn't wrong, the entire spirit of PVP is to fight each other. They just add something to fight over so that every game isn't straight up death match.
Last edited by ToasterMan; 06-21-2017 at 01:25 PM.
You may have missed the second part of the sentence, "and die anyway." The point isn't just to kill, but also to not die.I'd rather have the guy on my team that can force the other team into a spawn camp and not care about the objective at all than the guy who constantly rushes the objective, only to keep getting himself killed.
Zojha isn't wrong, the entire spirit of PVP is to fight each other. They just add something to fight over so that every game isn't straight up death match.
The best players on my team tend to be the most cautious. They don't die because they know when to go for a kill, and when not to.

Exactly this. However, I do think this is beyond the purview of my suggestion. Knowing when to charge in and getting proper kills is something that perhaps come with practice over time.
To answer some concerns from other players; there ARE players who enjoy healing, myself included, in PVP. It's not because we're masochistic or anything (okay maybe to a small degree), but it's fun knowing that you kept people alive in skirmishes and battles. The issue is, one healer can only do so much when there are 23 people charging in different directions - the paladin running in to stun-lock, the summoner dps-ing on another target, while a machinist is hitting somewhere else.. -continued below
On WHM I mainly spam Regen as my go to heal. I use Benediction as an "oh crap" button. I use Divine Bension for when someone's diving into enemies. But other than that I use Cure and Cure II. I have to do a bit of prediction and I end up overhealing a bit, but imo in PvP overhealing is better than letting someone die.Well, they could make healing suck less to do.
I main healer in PvE, and my biggest issue with PvP is targeting and Range. There are not alot of heals anymore that are instant and none of which are spammable outside of Lightspeed combos. This means I have to get super close to targets to heal them because they oft run out of range mid cast (I feel your pain Eda). So more than half my casts are fails.
Yeah, this is why I prefer running with my FC, other than the fact that they actually peel for me. Because we generally move together as a group so they're generally in range or I can be like "come back" in Discord.
Hmm, I actually don't know why, but I prefer support much more to doing the killing. I do like helping people. That being said, killing is fun too.You'll always be hard pressed to get healers in PVP because for many, killing is more fun than healing. Personally, I've been having a blast healing in PVP but I do agree that some more incentives could be added. It's not fun getting rushed the entire match as the only healer on the team.
Maybe not, but it's a much easier to complete the objective when there's nobody there to stop you. I'd rather have the guy on my team that can force the other team into a spawn camp and not care about the objective at all than the guy who constantly rushes the objective, only to keep getting himself killed.
You're not wrong that it's easier to complete the objective but it doesn't mean any killing needs to be done to complete the objective. It's possible to stall the other team with no one dying but win due to that.
I'm pretty sure one person can't force the other team into a spawn camp unless the other team is just horribly bad. And with the amount of people just doing Frontlines for experience, there's a lot of people who don't have experience knowing how to play in a PvP mode. In my opinion, at least in Shatter, it's far easier to do the objective than try to kill people, especially if you have no idea how to play your job in PvP.
I'll say that sort of person you're talking about describes me quite a bit. I see people in Shatter tunnel vision a lot by just killing but I try to avoid that if there's ice and do the objective but if I'm the only one on my team at the ice it's very likely for me to die. I mean if you can win just via killing that's great but having spammed it with my FC I'd say winning Shatter generally requires a mix of both killing and carrying out objectives.
Last edited by YitharV2; 06-21-2017 at 02:01 PM.


it would help if people on your team actual try and help the healers as well. More often than not you're just expected to heal everyone, but when the other team attacks you, you hardly ever get any help from team mates, you die, and the rest starts complaining why they're not getting healed.
I'd happily heal in pvp, but probably not without at least a few people who I know will come and kill stuff trying to kill me.
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