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  1. #61
    Player
    NellMoshroca's Avatar
    Join Date
    Mar 2016
    Posts
    49
    Character
    Nell Moshroca
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Not sure about stance dance going away. The blood price nerf has me constantly looking for the best point to drop grit so i can get that blood weapon mp regen.
    (2)

  2. #62
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Yeah, this shitty verison of blood price means MORE stance dance.
    (2)

  3. #63
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Araxes View Post
    Paladin also has Problems with Enmity. If i got very good DPs in my dungeon i have to spam Flash almost until the end of the fight when tanking groups of mobs. Single target is no Problem.
    If you have "very good" dps classes in dungeon they wont single target mobs you aren't hitting. If you can't hold aoe on them then you are missing something or they aren't using their enmity dump. We have all the tools to succeed, now we just have to get used to them.
    (0)

  4. #64
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NellMoshroca View Post
    Not sure about stance dance going away. The blood price nerf has me constantly looking for the best point to drop grit so i can get that blood weapon mp regen.
    Quote Originally Posted by Falar View Post
    Yeah, this shitty verison of blood price means MORE stance dance.
    Syphon Strike is your main MP generation tool in tank stance, it's gives equal to one dark arts worth of MP. You can get two unleash from that. I honestly use unleash and when i have enmity on everything I start abyssal drain/quietus.

    Stance dancing outside of bosses is not ideal, will just make you burn MP.



    Quote Originally Posted by Mnemosynia View Post
    Do you think TBN was worth everything that we lost? We have lowest amount of defensive CDs of all the classes we lost more of our skills to role abilities aswell, foresight and bloodbath gone just one the mitigation front and you think TBN can make up for 3 cds?
    Foresight was horrible, absolutely trash. In total it gave a 6% physical damage reduction. Bloodbath wasn't mitigation, it was survivability. Souleater has had its potency increased and number of dark arts you can push out means your total "life steal" is higher than before. So yes, TBN makes up for everything we lost in terms of mitigation.

    DRK damage is fine. Survivability is fine. Enmity generation is fine. I honestly think it feels better now than in heavensward, it's less clunky and the toolset feels more complete. How darkside interacts with MP now is a godsend.
    (4)

  5. #65
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I think it's worth emphasizing that TBN has a 15 second cooldown for 20% HP. That's absurd levels of mitigation.
    (3)

  6. #66
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falgern View Post
    Syphon Strike is your main MP generation tool in tank stance, it's gives equal to one dark arts worth of MP. You can get two unleash from that. I honestly use unleash and when i have enmity on everything I start abyssal drain/quietus.

    Stance dancing outside of bosses is not ideal, will just make you burn MP.


    F
    DRK damage is fine. Survivability is fine. Enmity generation is fine. I honestly think it feels better now than in heavensward, it's less clunky and the toolset feels more complete. How darkside interacts with MP now is a godsend.
    The MP gain from BW-Delirium is so much better than BP-Delirium. I have been jumping out of grit when Delirum is up to take advantage, then switching back.
    (1)
    Last edited by Falar; 06-21-2017 at 02:15 PM.

  7. #67
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    https://www.reddit.com/r/ffxiv/wiki/enmity

    this is not final yet, but DRK and PLD seems updated. and it seems Unleashed enmity generation actually is nerfed. it went from 100 potency with 6x enmity multiplier (600 enmity) down to 50 potency with 10.3x enmity multiplier (515 enmity). if you apply the enmity bonus from tank stance it just gets even worse in comparsion.

    600*2.7=1620
    515*2.7=1390

    so Unleashed lost 230 enmity potency in tank stance.
    (2)
    Last edited by Tint; 06-21-2017 at 06:00 PM.

  8. #68
    Player
    Vladrick's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    15
    Character
    Dimetri Harkness
    World
    Brynhildr
    Main Class
    Machinist Lv 90
    I have had 0 problems playing DRK. The only thing I am sore at is pointless uses of the Blood Gauge only one really usable ability, and I only used Quietus until I unlocked Blood Letter, and now Quietus has been removed from my action bars. Four AoE's is too excessive. But aside from that no problems at all holding threat. Unless DPS are impatient and attack before I have a chance to pull. But that's always been the case when it came to jumpy dps.
    (0)
    "So Brain what are we going to do tonight? Why what we do every night Pinky - try to take over the World!" ~Pinky and the Brain~

  9. #69
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    I think it's also worth noting that Souleater and Abyssal Drain don't receive 100% lifesteal anymore. If I hit a monster for 3000 dmg with Souleater I only got around 2700 HP from it, same with AD. Stack that with the fact that Blood Price does literally nothing for your mp (So even less AD... ). I don't get the point really.. why nerf the already low survivability of DRK on top of removing bloodbath for tanks ?
    (1)

  10. #70
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    Quote Originally Posted by NellMoshroca View Post
    Not sure about stance dance going away. The blood price nerf has me constantly looking for the best point to drop grit so i can get that blood weapon mp regen.
    Since syphon in grit give double the mp, i dont know if going out of grit to use bloodweapon ends in a mp gain.

    also, ive been in groups with redmages..... there is noway i can get out of grit, unless i do a pull with DA C&S and DA BS.
    (0)

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