I've noticed that I've been struggling to hold hate on all mobs in newer dungeons with unleashed. I know that is was nerfed, but with the enhanced threat gain I figured it would be wash. Is anyone else noticing this, or maybe I'm missing something?
I've noticed that I've been struggling to hold hate on all mobs in newer dungeons with unleashed. I know that is was nerfed, but with the enhanced threat gain I figured it would be wash. Is anyone else noticing this, or maybe I'm missing something?
i notice is harder to keep agro in the mods bcs the poor returns of blood price making me use the only combo how dont generate agro to build more mp to use more AB.
The blood price nerf makes trash pulls not nearly as rewarding and fun and efficient as before.
Our class is gutted.
Paladin also has Problems with Enmity. If i got very good DPs in my dungeon i have to spam Flash almost until the end of the fight when tanking groups of mobs. Single target is no Problem.
ignoring the part of blood price i actually enjoying a lot the trash pulls, they hit like bastards and if i take more than 2 depending of the dungeon i find the healer have to work a lot even using properly all my defensives, sure is bcs we are undergeared but i will love if SE keep this kind of dificulty when we are sinc and overgeared.
I've already put down DRK, i see no redeemable changes to DRK for what we lost, out overall mitigation and dps was nerfed. We got this shitty new reprisal that took our stuff, we got this shitty version of Dark dance that instead of our own, TBN is useless IMO because every healer can do that in the game for you so on the mitigation front its a net loss.
I don't know what to do with quietus we already had plenty of aoe thanks for a redundant skill, bloodspiller one of the more boring ways i've seen to dump your blood gauge on in the history of building up bars from some shitty not limit break limit break skill, No BP out of grit, no scourge (WHY?). DPS is at the bottom of the curve we do less damage then astrologians LOL! Anyone who continues to play the class is just out of share love of the style and nothing more.
Oh just one additional comment, i swear SE thought "man everyone plays DRK's because they love using DA so lets just let them use DA all the time because reasons."
.
I've only run the level 61 dungeon. It appeared that the old days of needing 1-2 Overpower and then switching to Deliverance days are gone. I'd swear that they modified the enmity modifiers. Still early to tell, but it seems to hint at SE wanting to tanks to stay in tank stance more often.
However, on bosses, I was able to stay in Deliverance most of the time.
I have been playing PLD and manage to level it to 68 and i feel my emnity keeping skill sorely tested. The skill/ability somehow are not generating enough emnity while the DPS keeps dishing so much.
TBH i don't really like the feel of PLD as of this moment..
I haven't had much of a issue holding hate, but it is indeed no where near as fun pulling more than 3 groups of enemies. With the return on BP so poor, you can't even sustain yourself with AD anymore. I know this is SE'S way of trying to curb mass pulling, but it was the one thing I enjoyed greatly on DRK.
Not to mention we lost quite a lot to our toolkits, it seems we will have to completely revamp the way we play.
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