Unless they let you come back in case you don't like your new server I don't think I would ever leave. Things I didn't get on my other servers: A lot of people playing when I was playing because I played early mornings EST. Player ran events and RPing. Chance to progress well because the lack of friends and people playing when I was. That was in two years.
Went between three low to mid pop servers before moving an alt to Balmung to check it out. And progressed in a month further than my main ever did. So my alt became my main. That's a hard thing to leave.
Yes, in fact I have taken it. You (conveniently) left out that option 2 is free and they'd actually give you something for it, but I moved from Gilgamesh to Mateus on my own dime before incentives were offered. I left behind friends and my FC, and right now I am very, very glad I did. They're all quite upset at their login queues, while I don't have any. But how could I know that? After all, I'll never see them again! You know, except on Discord, or any number of other means of communication that are quite common. Or hell, by one guy logging into my server with an alt just to complain that he couldn't log in to Gilgamesh in time to play before bed. I can still play with them, too, thanks to the cross-server party finder. I can even do Palace of the Dead now! True, I can't do maps (or hunts, if that was something I wanted to do), but I that's an acceptable sacrifice in my view.
I agree, I don't think Balmung or Gilgamesh are going to be open any time soon. Particularly because of attitudes like the one you're expressing here. Paradoxically, the only way they'd open up is if people were so willing to move that it didn't matter if they were open or not.Everyone understands that the reasons to either stay or leave a place. There are a list of consequences and ramifications to consider when leaving a place that you may NEVER be able to return to. The first question anyone has in their mine is why should they move to someplace else. The second thing they think of is what will they gain and what will they lose from this move. This isn't a simple a different apartment/city/state/country for a while and then move back. YOU CAN NEVER COME BACK TO A CONGESTED SERVER ONCE YOU MOVE. Why do I say this? Because while it has been said that the congested servers may reopen again, I highly doubt that will ever happen seeing as how the idea is to get people of these congested and highly populated servers.
Now, you may say it's not a big deal to just move a server which is true if you're someone that plays by yourself, but it's different once you have come to call a place that is your home such as the argument that someone made earlier about being part of an Free Company for more than over 3 years and have since considered those people as their friends and to an extent with other people, their family. People such as these would and will not be willing to transfer off a server if it means losing the people that they have come to love and care about, as well as, like/want to play with these people. Another thing to consider is that these highly congested/over populated servers have since the beginning of FFXIV: ARR created/become their own community. So, another thing to consider is if people are willing to move out of a community that they have become adjusted and settled in. So yes... the main point of my argument is about people and community. There is another point to mention involving the economy, but I rarely ever buy stuff on the marketboard.
It's true that you can never go back to Balmung if you leave, but everyone you know could come with you, for free, and even get some token extra stuff.
And here's where you lose me completely. You are making wild generalizations that I assume you can't back up, because if you'd played on other servers enough to make these claims, you wouldn't be so attached to Balmung. You've had certain positive experiences on Balmung, and that's fantastic, but the idea that those could only have happened there are totally baseless. People are people, they aren't better because they decided to flock to one popular server. If you move, you'll find new people and have new experiences. Maybe they'll be better, or maybe they'll be worse. It's certainly a risk, but it's not a given that any other server would be terrible.Of course, I'm saying all of this as someone from the Balmung server. And there is a MAJOR difference between Balmung and the other servers in that people are willing to do things out of the goodness and kindness of their hearts. People are willing to gather or craft things for you for free if you were to ask nicely. Other people on the server are willing to offer assistance and help you through content if you ask nicely. If you are nice, helpful, polite and respectful to someone, they will more than likely be/do the same and return that goodness and kindness back to you. Grant it... these are mostly just from the people and things that I have experienced and I'm sure others have others may have had different experiences, but the overall idea to all of this is the same. It's all about the community of a server along with other things that an established community can offer and has offered already that a developing server cannot or may not be able to do. So while the transferring from a server is an option, it isn't an option for everyone given the potential gains and losses. That is why telling someone to just move someplace isn't that simple when you can't move back to the place you're moving from.
If you want to stay on Balmung with the people you know, great. If the ridiculous login queues aren't enough to convince you otherwise, that's your call. They'll be largely gone in a short time anyway, so riding out the problems seems like a perfectly reasonable option. But if you stay on Balmung, you can never recruit a new friend to play with you in the way your current friends do. Neither can your friends invite their own friends. To me, that's a much greater cost than having to re-form your FC from scratch somewhere else (which is the only real cost to moving at this point, and something Square Enix really ought to address). Not being able to invite friends is the main reason I decided to leave Gilgamesh, and that was actually before it was permanently locked. Asking them to pay a transfer free to play with me seemed unreasonable; having them be totally unable to play with me is even more so.
If you really want to be part of a community, why not be part of a community that can actually grow? You stand to gain so much by moving off of Balmung. You can make friends with new players, you won't have to deal with login queues, you have access to houses and apartments in most locations (admittedly not large houses, even on Mateus). I think the key problem is that individually, the downside of moving is too great. But if you can move along with your friends, your family as you call them, the downside decreases considerably.
Or, you can complain about the situation, ignore the opportunity to help fix it both for yourself and for the player base at large, and spend half your playing time in a login queue. It's your call.
Last edited by Talraen; 06-21-2017 at 05:41 AM.
Yeah, because Balmung is the only server with long-ass login queues.
EDIT: Also, the community didn't create the problem, SE did by allowing players to continue creating characters on overpopulated worlds. The recent "lockout" and free transfers were implemented way, way too late.
Can we stop white-knighting and suggesting server transfer as a solution and start admitting that SE has shitty servers? How is it even remotely ok having to sit through a 600ish queue at 11 PM workdays on a server with mostly german players? Even taking into account that SB has just launched, this is unacceptable - not everyone has the means to sit in queue for hours and still have some time left to actually play the game.
Last edited by aeoncs; 06-21-2017 at 06:15 AM.
Well for Balmung the server been locked for long time unless you camped the server and was on at like 4am in the morning to try to get a spot, and yes the community did create the problem. If someone gives you a gun and you commit a crime with it does that make it the person fault that gave you the gun fault? No they might have allowed you to do it by giving you the gun but you or who ever was given the gun decided to act upon it and commit said crime. So lets not go dumping all the blame on SE.
No one created characters on Balmung, they paid to transfer characters in from other servers, because they lacked self control, pragmatism, had emotional reasons, etc. They knew they were moving onto an overpopulated and crummy server that will always suffer massive queues just to get into the game, let alone anything else. Why is it SE's fault that people need to have their hands held?
The free transfer is not a solution anymore those servers are full
The lack of a player pool to clear content is exactly why I didn't transfer off of Balmung sooner when transfers kept flooding in. Cross server PF has fixed this as I have the same PF on Coeurl now as I did on Balmung. I can now do content at the same hours I used to.
Last edited by Dement; 06-21-2017 at 07:27 AM.
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