Everyone needs a healer, yet no one wants to run a healer.

Just as how tanks received incentives for tanking in PVE, I think healers deserve incentives for PVP.

1. What about players who enter as dps and leave as healers?

Credit for a title/mount would be dependent on the amount of HP restored. Since regen effects are removed except for single target regen, this amount should be 150k-200k HP restored before a player receives the credit for the run.

2. What sort of incentives?

Titles: "Medic", "Doctor", "Doctor in the House", "Medic-a", "Healing Touch", etc.

Mount: A first aid kit with flapping wings, similar to the Egg Model. Or the ADS mount but white with a huge red cross on it.

3. Why is this a good idea?

It'll encourage more players to heal, and with (hopefully) a larger healer pool, battles in frontlines would be more drawn out versus being silly. Players charging into a team of 24 and wondering why they end up dying.