

Add it to Upheaval. Gain 12 seconds of Bloodbath if hp is higher than 80% similar to how Requisat, or whatever that skill is called, fol PLD. Problem solved.



That would be acceptable. Slightly more overall BB uptime (36s every 90s instead of 30) but conditional upon your HP, so it requires a bit of quick thinking to use correctly while tanking. But just full on taking away Bloodbath? Screw that.
You realize that this took 4 cooldowns to achieve right? And was only good for mass pulls? You didn't see this kind of thing in any sort of end-game content beyond 4-mans, and supposedly this game gets balanced around 8-man savage-tier content, not 4-man dungeons. This then begs the question; why the removal of Bloodbath? Why, on the sustain tank, did they remove sustain? And give them no other means of sustain to compensate for it?
I know how it works. I've played WAR in HW. And yes it was nice to pull this off. SE however doesn't want this, hense the change. Should BB ever make a return, I doubt it's going to end up the old way.You realize that this took 4 cooldowns to achieve right? And was only good for mass pulls? You didn't see this kind of thing in any sort of end-game content beyond 4-mans, and supposedly this game gets balanced around 8-man savage-tier content, not 4-man dungeons. This then begs the question; why the removal of Bloodbath? Why, on the sustain tank, did they remove sustain? And give them no other means of sustain to compensate for it?
Life's a game, gaming is my life.
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