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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Venoshock View Post
    I NEED this buff dude, ok i can somewhat deal with flash being gone but i miss doing big pulls and spamming berzerk + overpower with a little bit of decimate sprinkled on top, watching my HP bar bounce<3 , also it helps when the healer isn't there GIVE IT BACK SE
    Add it to Upheaval. Gain 12 seconds of Bloodbath if hp is higher than 80% similar to how Requisat, or whatever that skill is called, fol PLD. Problem solved.
    (0)

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Marxam View Post
    Add it to Upheaval. Gain 12 seconds of Bloodbath if hp is higher than 80% similar to how Requisat, or whatever that skill is called, fol PLD. Problem solved.
    That would be acceptable. Slightly more overall BB uptime (36s every 90s instead of 30) but conditional upon your HP, so it requires a bit of quick thinking to use correctly while tanking. But just full on taking away Bloodbath? Screw that.

    Quote Originally Posted by Gunnie View Post
    Perhaps this is the reason they removed it?
    You realize that this took 4 cooldowns to achieve right? And was only good for mass pulls? You didn't see this kind of thing in any sort of end-game content beyond 4-mans, and supposedly this game gets balanced around 8-man savage-tier content, not 4-man dungeons. This then begs the question; why the removal of Bloodbath? Why, on the sustain tank, did they remove sustain? And give them no other means of sustain to compensate for it?
    (2)

  3. #3
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Quor View Post
    You realize that this took 4 cooldowns to achieve right? And was only good for mass pulls? You didn't see this kind of thing in any sort of end-game content beyond 4-mans, and supposedly this game gets balanced around 8-man savage-tier content, not 4-man dungeons. This then begs the question; why the removal of Bloodbath? Why, on the sustain tank, did they remove sustain? And give them no other means of sustain to compensate for it?
    I know how it works. I've played WAR in HW. And yes it was nice to pull this off. SE however doesn't want this, hense the change. Should BB ever make a return, I doubt it's going to end up the old way.
    (1)
    Life's a game, gaming is my life.