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Thread: Aggro Icon

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  1. #1
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    I would say the following would be a good idea.
    • Keep the icons, but shrink them by 50%
    • Add the ability to toggle them on and off via the configurations (like names)

    this allows those who hate them the change to hide them and allows those who like them their ability to use em. Win/Win.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Vesper View Post
    I would say the following would be a good idea.
    • Keep the icons, but shrink them by 50%
    • Add the ability to toggle them on and off via the configurations (like names)

    this allows those who hate them the change to hide them and allows those who like them their ability to use em. Win/Win.
    +1 and agreed so much. Aggressive mobs need to be marked for the newer players. The way they currently do it i'm sure we all can agree is awful looking. The best possible approach is making it able to toggle on and off. Personally I would have it off, but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
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  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sojiro View Post
    but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
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  4. #4
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Vackashken View Post
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).

    However, I suppose the compromise would be the ability to toggle this "assistance" on and off, like others have said.
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  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arya View Post
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).
    Exactly what I mean.

    Exactly...
    (0)