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Thread: Aggro Icon

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  1. #1
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    I want the option OP came with. Toggling aggro icon sounds wonderfull, sometimes i like it and sometimes not so toggle sounds great
    (0)

  2. #2
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    They need to get rid of the icon and change the HP bar instead! xD welps, the ICON is really does look suck and i think ppl get pissed off is because they put ICON instead of anything else lol, like in WoW (sorry for making reference here) Aggressive monster are known by the color type when your hover/select the monster, Non-aggressive is Yellow while Aggressive is Red.

    ok well WoW may make people paranoid coz i cant remember other games having Aggressive feature.. i think they dont lol... . So taking off the bloody icon is the best way for more adventures world!
    (0)
    Last edited by Seirra_Lanzce; 03-08-2011 at 08:08 PM.

  3. #3
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    All this madness about an icon make me sick. I personally don't see any issues, but well, give'em the on/off toggle and all 'll be good
    (0)

  4. #4
    Player
    Max's Avatar
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    Mar 2011
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    26
    Character
    Dyos O'ohan
    World
    Masamune
    Main Class
    Gladiator Lv 50
    i vote for toggle icon, but tbh aggro icon really annoying :P
    (0)

  5. #5
    Player
    Lorelai's Avatar
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    Mar 2011
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    Limsa Lominsa
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    29
    Character
    Lorelai Amalia
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Agreeing that, from an aesthetic point of view, the aggro icon should be replaced with a colour coding system.

    I personally don't find the idea of distinguishing between aggro and non-aggro monsters patronising, nor do I feel it ruins any sense of adventure - I've never been much of a masochist '-'; - but having the option to toggle it on or off seems like a sensible one!
    (0)

  6. #6
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
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    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Off with the ICON!
    (0)

  7. #7
    Player
    SnowMoonsong's Avatar
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    Mar 2011
    Location
    Gridania
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    27
    Character
    Snow Moonsong
    World
    Gungnir
    Main Class
    Archer Lv 50
    Agreed. Off with the icon.
    (0)

  8. #8
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Just make it optional, problem solved.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #9
    Player
    Vesper's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    I would say the following would be a good idea.
    • Keep the icons, but shrink them by 50%
    • Add the ability to toggle them on and off via the configurations (like names)

    this allows those who hate them the change to hide them and allows those who like them their ability to use em. Win/Win.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
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    Ul'Dah
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    341
    Quote Originally Posted by Vesper View Post
    I would say the following would be a good idea.
    • Keep the icons, but shrink them by 50%
    • Add the ability to toggle them on and off via the configurations (like names)

    this allows those who hate them the change to hide them and allows those who like them their ability to use em. Win/Win.
    +1 and agreed so much. Aggressive mobs need to be marked for the newer players. The way they currently do it i'm sure we all can agree is awful looking. The best possible approach is making it able to toggle on and off. Personally I would have it off, but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
    (0)

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