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Thread: Aggro Icon

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  1. #1
    Player Vackashken's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sojiro View Post
    but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
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  2. #2
    Player
    Arya's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Vackashken View Post
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).

    However, I suppose the compromise would be the ability to toggle this "assistance" on and off, like others have said.
    (0)

  3. #3
    Player Vackashken's Avatar
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    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arya View Post
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).
    Exactly what I mean.

    Exactly...
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  4. #4
    Player
    Zkieve's Avatar
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    Mar 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Optional or gone,i should not have to play with an ugly red dot .
    Options and customization is always welcome.
    (0)

  5. #5
    Please remove the aggro icon again, and roll back the changes of icon and mob sizes from patch 1.16.
    (0)

  6. #6
    Player
    Spencer's Avatar
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    Mar 2011
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    3
    Character
    Spencer Savage
    World
    Aegis
    Main Class
    Alchemist Lv 50
    This icon not only look dumb (etc, the ants in Copper Bell Mines), also took the fun out of the game.
    (0)

  7. #7
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    There appears to be two very distinct groups of players- people that have solely/mostly only played FFXI and people that have played other MMORPGs either as well as or exclusive of FFXI.
    As a FFXI player myself (and having personally not played any other MMORPG), who was used to the "way things worked" for the 5 years I played, it is sometimes difficult to distance my gaming experience of FFXIV from that of FFXI. The temptation (and probably human nature) is to compare it too much... I still do it now, and sometimes I have to force myself to take a step backwards.
    My rambling point?
    I think this is why those that have come only (or mainly) from FFXI are quite against having the aggro icon at all as they feel it makes the game too easy. I will admit, after not having this aggro icon feature in FFXI and having to get used to which mobs of which family aggro by what means, my first initial knee jerk reaction was that I didn't like it. Obviously people coming from other MMORPGs where there is a system like this in place will have the exact opposite reaction.

    I can understand why they have put the feature in; do I like it? Not really. Would I ask them to remove it so that players "have to learn" about which mobs aggro? No, this is not FFXI. But, as with everyone else I hope that they either redesign and make the icon easier on the eye and smaller and/or allow the icon to be toggled on and off.

    Last FFXI and FFXIV mob aggro comparison..... I personally would prefer to have a "Check" mob selection to see whether they are passive or aggressive, which would be less intrusive. I know it is not an instant visual feature, but if you are unsure of a mobs aggro range and behaviour are you really going to run straight up to it anyway?
    (0)

  8. #8
    Player

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    Mar 2011
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    I think someone already mention it, but the best way is just to add another icon next to the monster strength icon, which is already in the game right now when you target on a mob. Just need to change the icon to fit better in the game. Right now it a bit too cartoony for my taste.
    (0)

  9. #9
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Shika View Post
    if you are unsure of a mobs aggro range and behaviour are you really going to run straight up to it anyway?
    Maybe not deliberately, but if I can see some kind of clear visual indication from far away, I'll be able to recognize aggressive monsters more easily, and will likely give them a wider berth than I would otherwise.
    (0)
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  10. #10
    Player
    Bharata_Senka's Avatar
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    Mar 2011
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    78
    Character
    Bharata Senka
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I would be OK if the standard "Check" icon with the helmet was replaced with the "Star" symbol if the mob is aggressive. That way, they could still change the color to determine the strength of the mob. Cause right now, all I see is bright red, and I think Tough! If the icon was changed to the coincide with the check icon, you would see a blue star for an aggressive weak mob, a yellow star for an aggressive DC Mob, so on.

    Anyone else like this idea?

    *edit - when I posted this, didn't realize there were already 11 pages of replies, lol. So now I see that some others have had this idea as well.
    (0)
    Last edited by Bharata_Senka; 03-08-2011 at 10:37 PM.

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