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  1. #21
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    Oct 2011
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    Despite the fact that I already made this thread, like, a day ago, I agree.
    (0)

  2. #22
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Denmo View Post
    Puzzles?


    [SIZE="5"]PUZZLES?[/SIZE]


    did someone say puzzles.
    I dislike you.
    (1)

  3. #23
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    Jul 2011
    Location
    Gothenburg
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    23
    Yes. I would really like to see some puzzles.

    For an example:
    The party need to find a "key" and carry it to the right place. There should be several places, but only one correct "door" that is choosen randomly every time. One party member can carry it, but can't fight while carrying it. The rest of the party have to protect the "key" from surrounding monster. Something like that would be fun.
    (0)

  4. #24
    Player

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    Mar 2011
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    Ul'dah
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    93
    I agree would be a fun thing to add and also would be way more entertaining than "run through all these mobs stand on portal kill boss" ><

    Let's just hope SE sees this and agrees
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  5. #25
    Player

    Join Date
    Sep 2011
    Location
    Gridania
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    641
    Quote Originally Posted by ellohwell View Post
    Despite the fact that I already made this thread, like, a day ago, I agree.
    If you made such a post i did not see it and I read the forums regularly. Or it must have been a fail post cause it didn't make it into the topic of conversation until I posted. Cheers!
    (0)
    Last edited by Agoven; 10-30-2011 at 08:01 PM.

  6. #26
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    Mar 2011
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    Ul'dah
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    1,847
    Quote Originally Posted by Tsukino View Post
    FFXI had a several instances of this.

    [snippet]
    Exactly.

    I say bring back XI's puzzles and of course update them to exist in XIV's world, especially those that require cooperation (eg. Eldieme).
    (0)

  7. #27
    Player
    Teuciont's Avatar
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    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Has someone asked in the live letter to the producer question thread whether or not they're planning on putting in puzzles? Even if they haven't thought about it yet, maybe it'll spark something.
    (0)

  8. #28
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    Darkvalkyr's Avatar
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    Jul 2011
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    Ul'Dah
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    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.

    Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
    (0)

  9. #29
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    Sep 2011
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    Gridania
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    Technically, Darkhold has some puzzles to it.
    (0)

  10. #30
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    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Darkvalkyr View Post
    Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.

    Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
    ^ Yes to this!

    The puzzles in xi did turn into "pains in the ass" because it was hard to find people to help you do something as simple as open the 3rd and 4th banishing gates just to look for your AF chest.... but to put in puzzles in instances where you already have a group of people with you would be much more fun and less of a hassle.
    (0)

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