Despite the fact that I already made this thread, like, a day ago, I agree.
Despite the fact that I already made this thread, like, a day ago, I agree.
I dislike you.
Yes. I would really like to see some puzzles.
For an example:
The party need to find a "key" and carry it to the right place. There should be several places, but only one correct "door" that is choosen randomly every time. One party member can carry it, but can't fight while carrying it. The rest of the party have to protect the "key" from surrounding monster. Something like that would be fun.
I agree would be a fun thing to add and also would be way more entertaining than "run through all these mobs stand on portal kill boss" ><
Let's just hope SE sees this and agrees
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Last edited by Agoven; 10-30-2011 at 08:01 PM.
Has someone asked in the live letter to the producer question thread whether or not they're planning on putting in puzzles? Even if they haven't thought about it yet, maybe it'll spark something.
Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.
Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
Technically, Darkhold has some puzzles to it.
^ Yes to this!Well, multi-character puzzles COULD exist - the problem with XI's 'multi-player puzzles' as some people consider it are just 'I need you to stand here so we can open door'. Which is rather pointless (Garlaige, Eldeime, Quicksands and 3-Mage Gate come into play). That isn't to say that the concept isn't cool and I think for instances the Eldeime and 3-Mage Gate idea could work though Garlaige and Quicksands' is rather pointless. Like, in Eldeieme's puzzle you have to have someone stay behind to operate a switch. Something like that can really be applied in an instance where you'd expect to have more than one person where both players are after the same goal, but not really when half the time it's just so your friend can go through a zone to touch a ???.
Beyond that, yes, make dungeon crawls more interesting puzzles. Put party-required puzzles in instances, and put solo puzzles in both normal areas and in instances.
The puzzles in xi did turn into "pains in the ass" because it was hard to find people to help you do something as simple as open the 3rd and 4th banishing gates just to look for your AF chest.... but to put in puzzles in instances where you already have a group of people with you would be much more fun and less of a hassle.
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