Played only Sam. Love new pvp 8/10. Only gripe is nothing seems balanced and only 2 extra skills is kinda trash. I like it more than the old one in some ways. But I feel people die too fast.



Played only Sam. Love new pvp 8/10. Only gripe is nothing seems balanced and only 2 extra skills is kinda trash. I like it more than the old one in some ways. But I feel people die too fast.
Why are you talking about stoneskin in a pvp forum? It doesn't even exist in the mode.For WHM I just spam Cure, Cure II on everyone in Alliance that needs it and then use stoneskin like crazy as I get lillies on party members. I save Assize as MP refresh when I have 3 lillies, and use other GCD as they come up on allies that take damage like tanks, melee. I've been in fights that have lasted minutes and no one on our alliance has died when I'm maybe 1 of 3-4 healers.
5/10.
I like the changes they made it so PVP has its separate set of actions, and the customization in selecting traits and PvP actions. I don't like how much versatility we've lost with the sheer amount of skills we've lost though. It almost seems like we're playing a glorified arena battler with the lack offensive/defensive options.
Also, healers seem impossible to kill now. At one point there were like, 5-6 of us hammering on a healer and we still couldn't kill him.


Funny that others say healers heal too much and some say ppl die too fast like make sense.

1/10
Skills are completely imbalanced - It feels like they haven't even tested the game mode. Quick examples - Pld being able to stun for 3s, silence 2s, every 10s, drks have more mp regen on their combo than pld, but they use the same amount of mp (who did that math??). Warriors being generally useless compared to pld/drk, lol broil, drg damage is insane. Healing and DPS are not balanced. I'm pretty sure if I got a custom game with 8 good players together it would be like a 13-20 death game.
Objectives feel useless now - Any dps can burst more than LB does, wolves heart also feels mostly negligible, I guess it was busted last patch so maybe that isn't the worst change.
Exp in ranked feast - people just going healer and afking half the matches for quick exp.
Too simple - Everything kind of feels same-y. Class identity was mostly lost (I can't even micro my fairy? Why isn't it just a regen then...). Like there is a best and worse among classes, normally due to 1 ability difference. I feel like even if it was balanced, it would get really dry, really fast.
Needs a lot of work, and I doubt they will give it the love it needs to be semi-balanced and half as fun as the old PvP. I would personally like to see an addition of 5-10 more abilities to each class to give them more distinction from each other.
8/10 for new combat. Fun and cohesive.
1/10 for incentives. Outside of exp all there is is glamour.
PvP was the main way how I capped my tomestones in 3.X because it didn't get stale for me like other methods. Once I hit level 70 I'm sure I'll be using the daily roulette bonus for tomes while leveling up other jobs with non bonus queues. And once I get more jobs to 70, I'll then continue to keep PvPing for tomes. Plus there will most likely be a cool reward released with the new PvP coming in 4.1 like the white ADS from (Shatter). So a lot of people would be trying to win that mount when it's released.
Far too early to even rate fairly. I look forward to its growth and development in 4.x.
on a side note, I do hope they consider adding in some mpre abilities and the option to choose more than 2 addtionals, I think 3 would be just fine atm.

5/10. One-two button combo is good for simplicity. That's what the devs wanted. Combos are simple;but CC is lacking immensely. Add couple cc buttons, and balance heal and dps rate. Adjust several abilities. Add incentives for healers, healer highs. More reward and titles for raises or hp healed.
I pray to the twelve for a pvp savage mode. Straight lvl 70 uncapped with all pve buttons. One can dream
7/10 for Frontlines. Overall things are a lot more simple and fun. I just wish they had kept the old unique PvP skills along with everything. All the jobs feel a bit lack luster without them.
Last edited by Rinku421; 06-20-2017 at 09:14 PM.
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