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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The issues with making dungeons well... dungeons... is no one will do them. That's the issue with instance dungeons to begin with when you have rapid leveling.

    Why do a dungeon? It's not gear. People level too fast for that to matter. Ptod and fates are faster to level. So dungeons have to compete with that.

    Dungeons themselves are an outdated concept in this game, unless you're doing a daily
    (1)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Keramory View Post
    The issues with making dungeons well... dungeons... is no one will do them. That's the issue with instance dungeons to begin with when you have rapid leveling.

    Why do a dungeon? It's not gear. People level too fast for that to matter. Ptod and fates are faster to level. So dungeons have to compete with that.

    Dungeons themselves are an outdated concept in this game, unless you're doing a daily
    And palace of the dead and fates are depressing Im much rather do dungeons at least its different ones other than doing the same exact potd lay out over and over again
    (0)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I was able to get through those two dungeons and had to go to work before the level 65 (that I hear is really fun.) but I enjoyed how they looked, and the seduce thing was fun, though it's no different than grabbing the item to go blind on the level 50 dungeon before you have to shatter the eye.

    This is the problem with no horizontal progress, at least to me, and that there's no benefit on making dungeons do more than they need to. If we didn't have this whole item level thing and relaxed a bit, spread things out then we would have less dungeons that could be a lot more deep. Though we don't because of the player base demand and how they will react with options like that.
    (0)
    Last edited by Leigaon; 06-19-2017 at 11:55 PM.