
no. I am main smn in pvp, and always had fun/cringe time on managing dots/burst time with other dps and that was the main wall between good/average/bad smn. Now its just push few buttons and not managing anything. Too easy and too boringLove it. The most fun Summoner has ever been in pvp. Playing the class was a drag in the old system because you constantly had to manage everything. This is fine in PVE as we already know the fight and can manage accordingly. Pvp however is unpredictable. Since practically all of Summoners bursty skills are locked behind stacks we basically had one shot to maybe kill one person, and if they had a healer we just used all our burst and were extremely vunerable to getting ganked with little resistance. No dps should be entirely helpless. The new system makes it so that we always have a chance to defend ourselves.


SMN has never taken skill lmao.


Been playing primarily as a DRk so my opinion so far is a broken 10/10
That being said I've really enjoyed the mobility of RDM and SAM in frontlines. Overall it feels like a lot of fun. Probably will shine in the next frontline match. No idea for feast since I only play 8v8
5/10
I lowered it after I read they nuked ninja. Only reason I wanted to level ninja was to invis... was always jealous of that.
Brd is fun.
Sam was eh, not a fan of running around getting nuked from a distance
Whm is my main... and although it's simple, I often feel like I'm not doing enough. My benson and protect feel underwhelming, and my assize feels like a joke.
I basically try and mass heal up one dude and then the enemy gets smart and hits 2-3 people at once... and there's not much I can do.
I can't rate it yet tbh but definitely not balanced. War doesn't have anything good no cc, no support and no cds even warrior burst is terrible 4 fell cleaves + upheavel is weak and slow. Since casts can't be interrupt by damage it's even worse. I get all this "less skills" etc but tanks should be tanky everything a war can do right now is turning on tank stance which needs a heal to trigger and maybe 1 low selfheal (when u decide to pick it up). Meanwhile classes like DRK are now strong as hell. If you don't have bolt you are at such a disadvantage that the only option u have is 1 skill (from a tank point of view). So yea alot of unbalance atm feels like they saw DRK being bad and made it op while giving warriors nothing fell cleave spam seems good on paper but it isn't.
I don't know about others but I'm loving NIN in (Shatter). It's completely different from pre-4.0 NIN in PvP, but on (Shatter) it's so fun charging up your Ninki on Ice and then stealthing and bursting down a squishing range DPS. NIN at first was a 6/10 for me but as I've gotten used to it, it's a 10/10 for me in (Shatter).
This is actually my main gripe with this new pvp system, there is just no tools left to do these awesome game changer moves and going guerilla troll is out of question nowdays even if you play as a tank... but then again i kinda knew my playstyle would die when 4.0 hits but i still wished i would be wrong, sadly i wasnt.
Some serious balancing needs to be taking in consideration before the next season begin and seriously hope SE is monitoring feast games and looking at suggestions and feedback so we do not have weird OP jobs that are just played over and over during rank season.
For WHM I just spam Cure, Cure II on everyone in Alliance that needs it and then use stoneskin like crazy as I get lillies on party members. I save Assize as MP refresh when I have 3 lillies, and use other GCD as they come up on allies that take damage like tanks, melee. I've been in fights that have lasted minutes and no one on our alliance has died when I'm maybe 1 of 3-4 healers.Whm is my main... and although it's simple, I often feel like I'm not doing enough. My benson and protect feel underwhelming, and my assize feels like a joke.
I basically try and mass heal up one dude and then the enemy gets smart and hits 2-3 people at once... and there's not much I can do.
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