Quote Originally Posted by Moonlite View Post
Really? They should not do the math about what they have and just keep going on like this in the future? I swear the SE apologists are the reason they ended up the way they had over the last 10 years. "Fanbois don't care how we screw up we are SE." How do you explain the other design choices that are resource based like the choice to refresh inventory ever X second and housing being open world. This is a team that doesn't plan for what they have and people like you give them a pass. Sad just sad.
Where do you get the idea that I'd give them a pass? They absolutely need to design systems that can handle their normal expected load, which is exactly what I said. (And I've made lots of complaints in more relevant threads regarding features where they've failed to do so.)

The issue here is completely different, though. It's NOT a normal load. And that's causing technical problems. But they are technical problems rather than design ones. If I'm wrong about it being just the load, and even under normal (or anywhere near normal) circumstances, this quest would still fail just due to how it's designed, then I'll agree they messed up on designing it that way.