It will not let me enter an instanced solo MSQ mission because too many people. Wasn't the upgrade made to handle this stuff better? So we got no upgrade and larger ping?
It will not let me enter an instanced solo MSQ mission because too many people. Wasn't the upgrade made to handle this stuff better? So we got no upgrade and larger ping?
yeah what a glorious server upgrade this ended up being, 9 hours in and i still cant do this MSQ, why the hell did i even bother logging on for this nonsense, server issues i get, bugs i get, but this? this colossal god damn oversight that SE seems to thing is entirely acceptable? on what planet is this acceptable?
Suggestions.
Make a new Duty Finder options, even if it's temporary, "MSQ Duty" -queues you for the current solo instance you are up to in the MSQ- or have the NPC comment when you proceed that the server is facing heavy traffic atm and you need to reserve a spot for the instance.
Since the solo instances are lacking that, a lot of data is being wasted just sending information to see if a spot is open only to be denied entry because it isn't. You could reduce the stress of the servers in that manner if people could just reserve a spot at least, since it is a bit misguided to suggest players should wait until someone gets out because. . . how will we know when someone is out? Without an indiication all people can do is wait a minute try, spam a few seconds, wait, try again. I do hope they are working on a means to remedy the situation so that the server can take more stress, time will tell though.
Another though I had was turning these instances into solo FATEs. Much like how there are solo instances which we can enter like an inn or The Rising Stones, you just create a diorama of where the fight is going to take place. Send off player to that solo instance, have the story take place there with the Cutscene taking place that then moves into the fight. My logic is that this could be another way of doing solo instances that doesn't rely on having to create a seperate area for it but rather work it like Squadron barracks, inn and the Rising Stone.
a video game is having performance issues immediately following a giant patch during early access of that patch that incidentally brought a giant wave activity so much so I've seen people who weren't around for almost a year? say it isn't so!
SE knew ahead of time on how many players to anticipate logging in. All they had to do was look at the number of pre-orders and assume all of them would attempt to log in sometime today. If they knew they couldn't handle it then they should have restricted the number of early access. Of course you know it will only get worse with GA on the 20th.
Is this an excuse for a poor implementation of game play? If it is I hope you are ashamed of yourself. If you design with gates (14 the most gated MMO of all time) you have to take into account the resources you have. They would have been better off with kill 5 butterflies.
the thing is this is design, not a bug, theres no excuse for this kind of quest being this early on in the msq if they knew the servers wouldn't be able to handle it
Now that I crashed there "this world is currently full players in queue 745"
I ask again what did the server upgrade really do for us? What was the point of the cost and 48 hour downtime when the servers STILL can't handle the game?
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