


Yes. You need an FPS counter to make this kind of assessment. Being "Very sensitive" is no evidence in any shape or form of the frame rate being the same as before.
Incidentally, Yoshi never mentioned whether frame rate would be locked at 60 FPS or not, and anyone who expected it to be in crowded situation simply has no idea of how this kind of things work. Frame rate in MMOs is always just a target.


Yes. You need an FPS counter to make this kind of assessment. Being "Very sensitive" is no evidence in any shape or form of the frame rate being the same as before.
Incidentally, Yoshi never mentioned whether frame rate would be locked at 60 FPS or not, and anyone who expected it to be in crowded situation simply has no idea of how this kind of things work. Frame rate in MMOs is always just a target.
No you don't, you need a counter to give real values. FPS jumps are very noticeable and you can even guess the frame rate.
Geändert von Driavna (17.06.17 um 04:53 Uhr)



If you don't think that's gonna be the case in a MMORPG, then you don't know MMORPGs. Point is that the frame rate mode most probably makes the frame rate MORE stable, which is something you need tools to assess.
The power difference between PS4 and PS4 Pro is substantial. The frame-rate difference would most definitely be noticeable to the naked eye without an FPS counter, just like it's noticeable to me when I play on my girlfriend's weaker Mac computer rather than my gaming PC.
Now if the OP was claiming that it's 53 FPS instead of 60 FPS, I'd agree - a tool is needed. They aren't. They're claiming there's no noticeable difference. If we take the OP at their word on that, then there's absolutely something wrong with the patch.



That is not the point. The point is that you need tools AND comparing the same situation. I'm quite sure he's not digital foundry, and I'm quite sure the situation at launch of a major expansion is not the same as 10 minutes beofore.The power difference between PS4 and PS4 Pro is substantial. The frame-rate difference would most definitely be noticeable to the naked eye without an FPS counter, just like it's noticeable to me when I play on my girlfriend's weaker Mac computer rather than my gaming PC.
Now if the OP was claiming that it's 53 FPS instead of 60 FPS, I'd agree - a tool is needed. They aren't. They're claiming there's no noticeable difference. If we take the OP at their word on that, then there's absolutely something wrong with the patch.
I guess the "you don't know how MMOs work" is the case here. MMOs have a much less predictable number of models on screen, which leads to much less predictable frame rate.


Again, you don't need a tool to notice a big frame drop, nothing to do with MMO's. If I have to guess it's pretty simple, PS4 Pro can't handle overcrowded areas. But for sure all instanced content will run at 60 FPS.


You can only tell when the jumps are large. A jump between 24 and 48 is noticeable, a jump between 50 and 60, not so much.
I don't have a PS4/PS4 Pro, but I run the PC client at 4K at 50-60fps and mostly what happens is that things that can't be seen disappear, like quest icons when there are 50 people standing in front of it.
The thing I find with 4K, is that it makes the backgrounds look nicer, but does absolutely nothing for the foreground, if anything some foreground stuff like really bad when zoomed in because you can make out the polygon edges and the low-resolution textures.
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