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  1. #341
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    well try this new monk don't interest me, since it's mostly a huge nerf and slap in the face, then i did calm down, simply refuse to play a dumb down useless jobs.
    (0)

  2. #342
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Seemo View Post
    Twin Snakes has always been 10%
    Internal Release has always been 30% (Cross skill classes it was 10%)
    Lowering potencies by 10 isn't that big of a deal, sure, but I guess it more than makes up for it seeing as those two buffs didn't change.

    And if you're upset about losing steel peak stun fret not. One Ilm Punch always stuns on raptor form, which easily makes up for it.
    Wait, was Internal Release always that much? Oh my God, I need to pay attention to tool tips I stopped reading over two years ago. (I tend to just remember the base stuff on skills I also used to cross-class on other jobs.) Once again, that's my bad. I feel like a moron right now.

    The changes to One Ilm Punch are nothing too special in my eyes. What was cool about Steel Peak is that it's usable on the fly. As is Shoulder Tackle, of course. Having an ability that deals damage without stun will make me want to cross-class that new ability that stuns and does no damage, but I won't be able to use both very easily. It's a muscle memory issue for me, as I'll basically want to use two abilities that used to be one and the same, so to speak. Ah well.
    (0)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  3. #343
    Player
    Rheumasalbe's Avatar
    Join Date
    Sep 2014
    Posts
    12
    Character
    Ta'ket Feles
    World
    Lich
    Main Class
    Monk Lv 70
    Just wish the monk community was as big as white mages. The German forum has no thread about Monk 4.0, and the French one has one thread with 2 replies and 300 views. It sucks that we are treated like this but SE will probably hardly care since we are so few players.

    I sincerely hope they will fix this mess because they are basically ruining monk for the players.

    Also, on the topic of Riddle of Fire again: why did they think it's a good idea to do 67 levels of "attack as fast as you can" and THEN implement this basically necessary (or useless, depending on who you ask I suppose) buff that slows us down and - reiterating what many have said before - completely defeats the purpose and identity of the monk. It's just utter bs.
    (2)

  4. #344
    Player
    bambarbia's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Persona One
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    These changes don't look great on paper... I guess we'll have to live with it for a while until a balancing out patch is out. Funny, for a Monk themed expansion, we sure didn't get the treatment i expected.
    (0)

  5. #345
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I've just tried monk at level 60, it's really boring as hell, good thing though is that the dps loss is not that big even though it's here, I basically lost 15s on the a12s dummy.

    I'll need to try on my drg and my nin to see if this applies for them too, if it doesn't .. that would be very very bad.
    (0)

  6. #346
    Player
    phishstix's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sarnai Oronir
    World
    Cactuar
    Main Class
    Monk Lv 60
    Tempted to just say eff it and switch to Samurai, as well. but im still holding out hope. But right now Samurai looks way more interesting and im sad. it's making me grind my teeth.
    (0)

  7. #347
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by phishstix View Post
    Tempted to just say eff it and switch to Samurai, as well. but im still holding out hope. But right now Samurai looks way more interesting and im sad. it's making me grind my teeth.
    I feel the same. Also I feel kinda "forced" to play samurai because of how bad the state of monk is, and I don't feel like I'm enjoying it as much as I should because of that.
    (2)

  8. #348
    Player
    bambarbia's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Persona One
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Deithwen View Post
    I feel the same. Also I feel kinda "forced" to play samurai because of how bad the state of monk is, and I don't feel like I'm enjoying it as much as I should because of that.
    Same here, I actually didn't enjoy any class as much as MNK, I hope I won't have to change classes :|
    (0)

  9. #349
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    yea played monk- I didn't feel weaker- but OMG how boring is MNK- why didn't they give us a new combo- its dull as dirt esp. with no new offensive skills
    (0)

  10. #350
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Just some ideas for what I hope could be a thing for Monk.

    Brotherhood: Affects everyone. Keep the weaponskill restriction, but add a +5% to magical damage, healing done and -5% damage taken.

    Fists of Wind/Riddle of Wind/Wind Tackle: FoW increases attack speed (Possibly SkS) and gives an additive bonus to crit chance (These values would even out with the DPS bonus on FoF). RoW Tackles give a Chakra stack for each tackle (In this idealized fantasy of a Monk, FoW is about building more chakra via more Crits and speed)

    Riddle of Earth/Earth Tackle: RoE grants a damage reduction bonus to everyone. Remove the GL refresh. Earth Tackle inflicts a large potency attack (Fitting the idea of a hard, crushing blow in an Earthen Fist).

    Fire Tackle:A minute long DoT that is roughly equal to two Touch of Deaths (Thematic givens FoFs small, but ultimately hugely potent bonus of damage).

    Deep Meditation: Lower Chance to proc off any crit.

    Aside from a straight buff to Brotherhood, the idea is to work with the ideas and theming SE wants the Monk to have. I love the idea of using different fists at different times. It suits the Monk's style given the plethora of moves from so many martial arts and them constantly changing forms. FoE should stay defensive, but be great at being defensive, since that's never really valued too highly for a DPS, and the damage at least gives it a use and a choice of what tackle to use mid FoF DoT(And gives us monks more to do lol). There would actually be a meaningful choice between FoF, FoW and FoE (For the tackle) depending on the amount of Chakra you have, party size, Brotherhood or Riddle of Fire being up, whether you gamble on the Crits or like the consistency of FoF, etc...
    (0)
    Last edited by KingFrost; 06-16-2017 at 10:56 PM.

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