After browsing through the job's list of skills and abilities, I frankly am satisfied with them. And that's coming from someone who has been maining monk since November(-ish) 2014, with some white mage maining at the very beginning of Heavensward.
Weaponskill potencies have been reduces by 10, but Twin Snakes increases your damage by 10% instead of 5%, and Internal Release gives +30% critical chance, which easily makes up for it.
TP costs have been reduced, giving monk players some relief in drawn-out battles, and less reliance on Purification and Invigorate.
Frankly, losing the stun on Steel Peak is my biggest complaint. That will be quite the adaptation process.