I don't know about others, but I think quite a lot of people played war/drk because they perform well in 3.x, and those of us who did will just switch to whichever tanks perform well in 4.x.
Mitigation overkill isn't really a concern when it comes to "free" mitigation though (as in mitigation skills that don't cost you any dps loss). Ignoring inner beast war now has rampart (90s), thrill (120s), vengeance (120s), and holmgang (180s).Doesn't really matter. Mitigation overkill is a thing, just like overhealing. If PLD can comfortably survive everything in Sword Oath (and its skillset seems like it should be fine for that, especially since Sheltron works in Sword Oath and you can block magic) and do more DPS/have more utility at the same time, why bother taking a tank with higher mitigation?
For example if we take a12s without phase skips, with a rampart war can tank the whole fight safely without defiance:
holmgang first buster in p1,
rampart vengeance the second buster in p1,
holmgang the buster after stasis 1,
vengeance rampart the buster after stasis 2,
thrill rampart the buster during timegate,
holmgang the buster after inception 1,
vengeance rampart the buster after inception 2,
holmgang the first chastening heat.
I don't think even drk can do the whole fight as MT without grit. Of course this is not a relevant discussion since it's an old raid while I'm talking about new skills, but the addition of rampart makes war's defensive kit outside defiance pretty damn solid. Pld might be better depending on how fast the sword oath gauge fills up (for shelltron).
Last edited by aleph_null; 06-16-2017 at 12:41 PM.
Just as I suspected, SE has no clue how to balance tanks. Playing since launch and seeing PLD be king again just proves that. This really pisses me off because I love tanking and I've been tanking since 2.1 but now that I am being penalized for stance switching and shitty new skills (onslaught 20 rage, infuriate only in battle, upheavel spirits within clone, shake it off). I'm switching to RDM. Now you got 1 less experienced tank in DF and you can thank SE for that.![]()
Data is from the full release patch notes. There's a link to the job guide which lists the changes.Once again another thread is made using data from the media tour. Yes, I'm aware of the spreadsheet that showed Paladins having a higher overall Potency. But that's kind of pointless now considering redditers are now picking apart the actual patch itself as we speak. The doom and gloom is pretty silly when the data is about to be changed any hour now.
Anyone that thinks Paladins will retain the highest DPS of the three tanks when the servers go live hasn't been playing this game for very long. [Posted by a career Paladin.]
TL;DR Paladin is king, DRK and WAR get the boot.
DRK's the only tank that doesn't suffer a damage penalty in tank stance. War...Well they wanted to gloat about their fell cleaves so now that's their goal. Fell Cleave for days... Sounds like a case of be careful what you wish for
It's not even a fell cleave. It's a 380 potency attack unaffected by Grit.
The bigger #'s you see are from Dark Arts, which add +140 to whatever weaponskill you use it for. Excepting a minor interaction with crit and maybe direct hit liking bigger base #'s, there's no real reason to DA the damn thing. If anything it's more optimal to DA souleaters if you're in grit for the tiny extra bit of HP you get back from it.
The completely gutted DRK. We're slowing down massively (losing all our oGCDs that made the class FAST). Our rotation is becoming 1-2-3 x 5, Delirium, 1-2-3 x 5, Bloodspiller. You can get a few extra bloodspillers here and there with Price/Weapon but outside of that... ehh.
Yeah except DRK got its rotation changed to be brain dead and it got the biggest nerfs from the 3 tanks so yeah...
Oh yeah and Defiance damage penalty was reduced from 25% to 20% so that's actually not the case anymore with Storm's Eye now giving the +20% maim damage for 30 seconds.
Last edited by SerahFarron; 06-16-2017 at 01:14 PM.
If they keep consistent, paladin should generate 5 oath every 2.24 seconds in Sword Oath (not counting Skillspeed, haste buffs, etc). I don't think they're going to hand out different sword speeds or shield strengths at max level anymore because Gordian was the last sword that wasn't 2.24 and Gordian/heavens were the last non-kite shields. That's ~22.5 seconds per Sheltron assuming you don't delay any autos for movement, Holy Spirit, etc. I haven't tanked anything in a bit so I don't remember exactly how much mitigation kite shields capped out at (28%?) but I expect Sheltron early on at least to be ~20% mitigation every 20 or so seconds.
edited because I'm retarded
Last edited by Brannigan; 06-16-2017 at 01:14 PM.
If it's 5 oath per 2.24s wouldn't it be 22.4s per sheltron? I thought it required 50 gauge. That's actually pretty damn fast even at 45s cd, it's not like there's anything else you'd use your oath gauge on (intervention is for when the other tank's tanking so it's kinda interchangeable with sheltron). I guess it's offset by the fact that it can't block multi hit tank busters or cleaves that follow a buster immediately, unlike other cds.If they keep consistent, paladin should generate 5 oath every 2.24 seconds in Sword Oath (not counting Skillspeed, haste buffs, etc). I don't think they're going to hand out different sword speeds or shield strengths at max level anymore because Gordian was the last sword that wasn't 2.24 and Gordian/heavens were the last non-kite shields. That's ~45 seconds per Sheltron assuming you don't delay any autos for movement, Holy Spirit, etc. I haven't tanked anything in a bit so I don't remember exactly how much mitigation kite shields capped out at (28%?) but I expect Sheltron early on at least to be ~20% mitigation every 40 or so seconds.
Edit: nevermind, just saw your edit lol.
Last edited by aleph_null; 06-16-2017 at 01:20 PM.
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