

that is why it existed in 1.0 and why it worked for 1.0Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
in 2.0 + with how the system was made, it did not fit, it should of been removed in 2.0 along with the cross class system. They are doing it now because they finally realize it or was finally able to.
To me, it feels like;
- there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
- 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
- 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.
Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
Last edited by Kosmos992k; 06-16-2017 at 04:07 AM.


my guess is that was the goal but it was not achieved. That was the feel I got when I started 2.0, "Oh they are trying keep some 1.0 ties but this does not fit the game well" The reason I thought that so soon was ffiv 1.0 was built on the idea of making your own class basically. So when that was taken away then jobs get even less, it lost its purpose and trying to shoe horn a remembrance became pointless, same with the stat points.To me, it feels like;
- there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
- 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
- 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.
Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
Last edited by Hamada; 06-16-2017 at 06:10 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

