Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lunali View Post
    Spear is recast time, not attack speed. If I were to change it I would make it affect abilities that are currently on cooldown as well.
    We've been suggesting this for ~2 years now and I've no idea why they've never implemented it.

    My only guess is that there had to be one card that was completely undesirable to sit opposite the Balance card which is always desirable.

    And before someone starts in with "But the Spear can be useful...", someone mathed out using the Spear on a ninja during their rotation (a class with a lot of short CDs) and they determined that even with 100% Spear uptime, it still resulted in a lackluster DPS increase when compared to Balance.

    It's just a bad card in general because RNG dictates you don't know when you're going to draw a Spear so you can't ask your raid members to hold off on burning their CDs while you try to get one.

    It would actually be pretty amazing if it reduced currently ticking CDs appropriately, but as I said, we've been asking for 2 years with no change so I'm guessing the Spear is just meant to be buns...
    (1)

  2. #2
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RichardButte View Post
    And before someone starts in with "But the Spear can be useful...", someone mathed out using the Spear on a ninja during their rotation (a class with a lot of short CDs) and they determined that even with 100% Spear uptime, it still resulted in a lackluster DPS increase when compared to Balance.

    It's just a bad card in general because RNG dictates you don't know when you're going to draw a Spear so you can't ask your raid members to hold off on burning their CDs while you try to get one.
    The game does not revolve around DPS optimization, contrary to the common beliefs of many high-end raiders.

    P.S. In conjunction with the explanation I gave in the post above, keeping players alive or raising fallen allies will actually achieve a significantly higher DPS increase than the current Balance meta. A single DPS player being the only one dealing damage will cut your party's damage output by almost 75%. Being able to raise these fallen party members more quickly and more often (as they are likely to continue to die in many of these relevant cases) will actually amount to a larger DPS increase than simply giving constant offensive buffs to your single remaining DPS player while raising the others more slowly (not to mention it will likely avoid party wipes down the road due to lack of players available for damage-sharing mechanics, etc).
    (0)
    Last edited by NocturniaUzuki; 06-16-2017 at 07:06 AM.