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  1. #1
    Player
    Tinkerblue's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    55
    Character
    Tinker Rose
    World
    Faerie
    Main Class
    Warrior Lv 90

    Spear card suggestion

    I just had an epiphany over in the samurai discussion. What if the spear card reduced enmity? DPS could go ham on the boss, your fellow overhealing cohealer...perfect reasons to use it instead of throwing away. Although I can see the troll healers popping it on tanks
    (1)

  2. #2
    Player
    Darkseth's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Professor Darkseth
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    or.... OR!
    you could just get Tanks that are not shabby and know how their job works. And no dps will take aggro, nor any healer :P (except a WHM spams Cure 3 or something like that..)

    Jokes aside. That would be a huge nerf. Attack Speed is already a dps buff for dps already "going ham", and noone is close in getting enmity problems.
    While this change would be completely unneeded, since enmity is not an issue.
    (0)

  3. #3
    Player
    Lunali's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Lunali Brighteyes
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Darkseth View Post
    That would be a huge nerf. Attack Speed is already a dps buff for dps already "going ham", and noone is close in getting enmity problems.
    Spear is recast time, not attack speed. If I were to change it I would make it affect abilities that are currently on cooldown as well.
    (15)

  4. #4
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Melee DPS already have a new cross-role skill called Diversion that reduces enmity generation for 15 seconds (120 second cooldown).

    Typically when a healer pulls aggro it is because they have heals active when an add spawns, and no amount of enmity reduction will help with that. AoE healing can also pull aggro, but if you needed to rely on a randomly occurring Spear card draw to handle it, then your group has problems that RNG isn't going to fix.
    (1)
    Last edited by LegoTechnic; 06-11-2017 at 03:33 AM.

  5. #5
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    >accidentally cast spear on tank
    >tank loses aggro
    >everyone dies.

    I think if it were truly to be on par with the others, then it'd need to just shave off a chunk of cooldowns that are already running as well as reducing cooldowns you've yet to use.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lunali View Post
    Spear is recast time, not attack speed. If I were to change it I would make it affect abilities that are currently on cooldown as well.
    This. Have Spear increase cooling speeds by 20%. Abilities already refreshed are then also permitted to "overcool", decreasing their following next recast time by the overcooled amount. At that point there's no efficiency decrease from using after pull, and it's almost competitive with Balance in some scenarios (if the abilities are necessary enough to affect fight interactions via Healer/Tank CDs).



    EDIT: That said, I'd still just like Balance itself to be more... balanced? Not only in the sense of not being the only desired card, but also of having an affect on more than just damage-dealing (similar to how Arrow will at least affect healing output to some degree as well).

    Ideally, any of the cards should be worth casting on anyone, though this would require a change to Balance and Bole, Spire and Ewer alike.
    (0)
    Last edited by Shurrikhan; 06-11-2017 at 09:19 AM.

  7. #7
    Player
    Darkseth's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Professor Darkseth
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    ugh,.... why was i thinking about Arrow.....

    nvm :< *goes into my Corner of Shame*
    (0)

  8. #8
    Player
    Tinkerblue's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    55
    Character
    Tinker Rose
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ideally, any of the cards should be worth casting on anyone, though this would require a change to Balance and Bole, Spire and Ewer alike.
    I agree! It would add depth to the job instead of fishing for balances all the time.
    (1)

  9. #9
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Honestly they could nerf the potency and just have it reduce all current CDs by 10% Reg, 15% Enhanced, 5% Expanded and it be 10X better to use on something other than card phishing when you havent set royal road yet. Keep in mind the #s are half of what it is now, just less restricting on usage time. Fair tradeoff if you ask me. Tho it could very well work with its current #s as well, maybe cut out its ability to reduce draws CD tho.

    To be fair all of em can be nice, but more dmg or nothing mentality is killing em. Heck just allowing one to opt when they use royal road would make all those phishing fails worth more.
    (0)

  10. #10
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    As with many others, I believe spear should affect things already on cooldown.

    I will also agree with the notion that Balance needs to be balanced.
    (2)

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